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HTML + CSS404

Arcade breakout 404

An arcade cabinet with a tube screen where the bricks spell 404; the paddle plays itself until you take over.

Settings

1x

Code

<!doctype html>
<html lang="es">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <meta name="robots" content="noindex" />
    <title>404 · Page not found</title>
    <style>
      body { margin: 0; background: #000; }
      .n4-arcade {
        --accent: #ffd43b;
        --k: 1;
        position: fixed;
        inset: 0;
        z-index: 0;
        overflow: hidden;
        container-type: size;
        display: grid;
        place-items: center;
        background: #000;
        color: #f5f5f7;
        font-family: -apple-system,BlinkMacSystemFont,"SF Pro Display","Inter","Segoe UI",system-ui,sans-serif;
        -webkit-font-smoothing: antialiased;
        text-align: center;
        line-height: 1.4;
      }
      
      .n4-arcade *,.n4-arcade *::before,.n4-arcade *::after {
        box-sizing: border-box;
      }
      
      .n4-arcade .n4-copy {
        position: relative;
        z-index: 5;
        display: flex;
        flex-direction: column;
        align-items: center;
        gap: 1.6cqmin;
        width: 100%;
        max-width: 680px;
        padding: 0 6cqw;
      }
      
      .n4-arcade .n4-title {
        margin: 0;
        font-size: clamp(17px,4.2cqmin,36px);
        font-weight: 600;
        letter-spacing: -.02em;
        line-height: 1.15;
        text-wrap: balance;
      }
      
      .n4-arcade .n4-sub {
        margin: 0;
        max-width: 34em;
        font-size: clamp(13px,2.4cqmin,18px);
        color: #a1a1a6;
        text-wrap: balance;
      }
      
      .n4-arcade .n4-tag {
        font: 600 clamp(10px,1.9cqmin,13px)/1 ui-monospace,"SF Mono",Menlo,Consolas,monospace;
        letter-spacing: .16em;
        text-transform: uppercase;
        color: var(--accent);
      }
      
      .n4-arcade .n4-cta {
        margin-top: 1.8cqmin;
        display: inline-flex;
        align-items: center;
        gap: .5em;
        padding: .85em 1.5em;
        border-radius: 999px;
        background: #f5f5f7;
        color: #000;
        font-size: clamp(13px,2.2cqmin,16px);
        font-weight: 600;
        text-decoration: none;
        transition: transform .3s cubic-bezier(.25,.1,.25,1),box-shadow .3s cubic-bezier(.25,.1,.25,1);
      }
      
      .n4-arcade .n4-cta:hover {
        transform: translateY(-2px);
        box-shadow: 0 12px 32px -10px var(--accent);
      }
      
      .n4-arcade .n4-cta:focus-visible {
        outline: 2px solid var(--accent);
        outline-offset: 3px;
      }
      
      .n4-arcade .n4-stars,.n4-arcade .n4-stars2 {
        position: absolute;
        inset: -4%;
        pointer-events: none;
      }
      
      .n4-arcade .n4-stars {
        background-image: radial-gradient(1px 1px at 8% 12%,#fff 60%,transparent),radial-gradient(1px 1px at 22% 68%,#fff 60%,transparent),radial-gradient(1.5px 1.5px at 35% 24%,#fff 60%,transparent),radial-gradient(1px 1px at 48% 82%,#fff 60%,transparent),radial-gradient(1px 1px at 57% 9%,#fff 60%,transparent),radial-gradient(1.5px 1.5px at 66% 44%,#fff 60%,transparent),radial-gradient(1px 1px at 74% 72%,#fff 60%,transparent),radial-gradient(1px 1px at 86% 18%,#fff 60%,transparent),radial-gradient(1.5px 1.5px at 93% 58%,#fff 60%,transparent),radial-gradient(1px 1px at 14% 42%,#fff 60%,transparent),radial-gradient(1px 1px at 40% 55%,#fff 60%,transparent),radial-gradient(1px 1px at 81% 90%,#fff 60%,transparent),radial-gradient(1px 1px at 4% 88%,#fff 60%,transparent),radial-gradient(1px 1px at 62% 30%,#fff 60%,transparent);
        opacity: .75;
        animation: n4-arcade-tw calc(5s / var(--k)) ease-in-out infinite alternate;
      }
      
      .n4-arcade .n4-stars2 {
        background-image: radial-gradient(2px 2px at 18% 30%,rgba(255,255,255,.9) 50%,transparent),radial-gradient(1.5px 1.5px at 72% 20%,rgba(255,255,255,.8) 50%,transparent),radial-gradient(2px 2px at 30% 85%,rgba(255,255,255,.7) 50%,transparent),radial-gradient(1.5px 1.5px at 88% 70%,rgba(255,255,255,.8) 50%,transparent),radial-gradient(2px 2px at 52% 60%,rgba(255,255,255,.6) 50%,transparent),radial-gradient(1.5px 1.5px at 6% 55%,rgba(255,255,255,.8) 50%,transparent);
        opacity: .55;
        animation: n4-arcade-tw calc(7s / var(--k)) ease-in-out infinite alternate-reverse;
      }
      
      .n4-arcade [data-depth] {
        transition: transform .9s cubic-bezier(.2,.7,.2,1);
      }
      
      @keyframes n4-arcade-tw {
        from {
          opacity: .3;
        }
      }
      
      @keyframes n4-arcade-spin {
        to {
          transform: rotate(1turn);
        }
      }
      
      @keyframes n4-arcade-fade {
        from {
          opacity: 0;
          transform: translateY(10px);
        }
      }
      
      @media (prefers-reduced-motion:reduce) {
        .n4-arcade *,.n4-arcade *::before,.n4-arcade *::after {
          animation: none!important;
          transition: none!important;
        }
      }
      
      .n4-arcade {
        background: radial-gradient(circle at 30% 30%,rgba(255,93,93,.18) 0 .5cqmin,transparent .6cqmin) 0 0/8cqmin 8cqmin,radial-gradient(circle at 70% 70%,rgba(77,171,247,.18) 0 .45cqmin,transparent .55cqmin) 0 0/6cqmin 6cqmin,radial-gradient(circle at 50% 20%,rgba(255,212,59,.14) 0 .35cqmin,transparent .45cqmin) 0 0/5cqmin 5cqmin,radial-gradient(70% 60% at 50% 30%,#151c2f,#06080f 75%);
        color: #eef3ff;
      }
      
      .n4-arcade .n4-cab {
        width: min(62cqmin,430px);
        font-size: min(2cqmin,14px);
        margin-bottom: 1.6cqmin;
        padding: 1em 1.2em 1.3em;
        border-radius: 1.4em 1.4em .8em .8em;
        background: linear-gradient(#25252c,#111115);
        box-shadow: inset 0 0 0 .2em #34343d,0 2em 3em -1.5em #000;
      }
      
      .n4-arcade .n4-marq {
        margin: 0 0 .7em;
        padding: .5em;
        border-radius: .5em;
        background: linear-gradient(#0b0b0e,#18181d);
        font: 800 1.5em/1 ui-monospace,"SF Mono",Menlo,Consolas,monospace;
        letter-spacing: .16em;
        text-transform: uppercase;
        color: var(--accent);
        text-shadow: 0 0 .4em color-mix(in srgb,var(--accent) 70%,transparent);
        box-shadow: inset 0 0 0 .1em #2e2e36;
      }
      
      .n4-arcade .n4-hud {
        display: flex;
        align-items: baseline;
        gap: .5em;
        margin-bottom: .55em;
        padding: 0 .3em;
        font: 700 .85em/1 ui-monospace,"SF Mono",Menlo,Consolas,monospace;
        text-transform: uppercase;
        letter-spacing: .12em;
        color: #8e98ad;
      }
      
      .n4-arcade .n4-hud b {
        color: #eef3ff;
        font-size: 1.15em;
      }
      
      .n4-arcade .n4-hud b:first-of-type {
        margin-right: auto;
      }
      
      .n4-arcade .n4-screen {
        position: relative;
        overflow: hidden;
        border-radius: 1.2em/1em;
        background: #060b08;
        box-shadow: 0 0 0 .45em #0a0a0c,0 0 0 calc(.45em + 1px) #2b2b33;
      }
      
      .n4-arcade .n4-screen::after {
        content: "";
        position: absolute;
        inset: 0;
        pointer-events: none;
        border-radius: inherit;
        background: repeating-linear-gradient(rgba(0,0,0,.3) 0 1px,transparent 1px 3px),radial-gradient(120% 90% at 50% 50%,transparent 58%,rgba(0,0,0,.65));
        box-shadow: inset 0 0 2em rgba(120,255,170,.08);
      }
      
      .n4-arcade .n4-cv {
        display: block;
        width: 100%;
        height: auto;
        image-rendering: pixelated;
        cursor: ew-resize;
        touch-action: none;
        filter: saturate(1.15) contrast(1.05);
      }
      
      .n4-arcade .n4-cv:focus-visible {
        outline: 2px solid var(--accent);
        outline-offset: -4px;
      }
      
      .n4-arcade .n4-title {
        font-size: clamp(20px,5cqmin,42px);
        font-weight: 800;
        letter-spacing: -.03em;
      }
      
      .n4-arcade .n4-sub {
        color: #a3aec4;
      }
      
      .n4-arcade .n4-cta {
        background: var(--accent);
        color: #14110a;
      }
    </style>
  </head>
  <body>
    <main class="n4-arcade">
      <div class="n4-copy">
        <div class="n4-cab">
          <p class="n4-marq" aria-hidden="true">Break the 404</p>
          <div class="n4-hud" aria-hidden="true"><span>Score</span><b class="n4-score" translate="no">000</b><span>Lives</span><b translate="no">∞</b></div>
          <div class="n4-screen"><canvas class="n4-cv" width="260" height="160" tabindex="0" role="img" aria-label="Brick game: move the paddle with the arrow keys or the pointer"></canvas></div>
        </div>
        <h1 class="n4-title">Game over for this page.</h1>
        <p class="n4-sub">The level you're looking for is no longer in the machine. Break a few bricks or go back to the main menu.</p>
        <a class="n4-cta" href="/">Back to the menu</a>
      </div>
    </main>
    <script>
      document.querySelectorAll(".n4-arcade").forEach((el) => {
        const cv = el.querySelector(".n4-cv");
        const ctx = cv.getContext("2d");
        const score = el.querySelector(".n4-score");
        const rm = matchMedia("(prefers-reduced-motion: reduce)").matches;
        const k = parseFloat(getComputedStyle(el).getPropertyValue("--k")) || 1;
        const W = 260, H = 160, BW = 18, BH = 8;
        const GLYPH = { "4": ["101", "101", "111", "001", "001"], "0": ["111", "101", "101", "101", "111"] };
        const COLS = ["#ff5d5d", "#ff9f43", "#ffd43b", "#51cf66", "#4dabf7"];
        let bricks = [];
        const build = () => {
          bricks = [];
          let gx = 0;
          for (const ch of "404") {
            GLYPH[ch].forEach((row, y) => row.split("").forEach((b, x) => { if (b === "1") bricks.push({ x: 21 + (gx + x) * 20, y: 16 + y * 10, c: COLS[y], on: true }); }));
            gx += 4;
          }
        };
        let px = W / 2, target = W / 2, manual = 0, pts = 0, raf = 0, last = 0, started = !rm;
        const ball = { x: W / 2, y: H - 30, vx: 1.2, vy: -1.6 };
        const reset = () => { ball.x = px; ball.y = H - 24; ball.vx = (Math.random() < 0.5 ? -1 : 1) * 1.2; ball.vy = -1.6; };
        const step = (f) => {
          const now = performance.now();
          if (now > manual) target = ball.x + Math.sin(now / 700) * 10;
          px += (target - px) * (now > manual ? 0.14 : 0.4);
          px = Math.max(20, Math.min(W - 20, px));
          ball.x += ball.vx * f;
          ball.y += ball.vy * f;
          if (ball.x < 3 || ball.x > W - 3) { ball.vx *= -1; ball.x = Math.max(3, Math.min(W - 3, ball.x)); }
          if (ball.y < 3) ball.vy = Math.abs(ball.vy);
          if (ball.vy > 0 && ball.y > H - 15 && ball.y < H - 6 && Math.abs(ball.x - px) < 23) {
            ball.vy = -Math.abs(ball.vy);
            ball.vx = (ball.x - px) / 12;
            if (Math.abs(ball.vx) < 0.5) ball.vx = ball.vx < 0 ? -0.5 : 0.5;
          }
          if (ball.y > H + 6) reset();
          for (const b of bricks) {
            if (b.on && ball.x > b.x - 2 && ball.x < b.x + BW + 2 && ball.y > b.y - 2 && ball.y < b.y + BH + 2) {
              b.on = false;
              ball.vy *= -1;
              pts += 10;
              score.textContent = String(pts).padStart(3, "0");
              break;
            }
          }
          if (bricks.every((b) => !b.on)) build();
        };
        const draw = () => {
          ctx.fillStyle = "#060b08";
          ctx.fillRect(0, 0, W, H);
          for (const b of bricks) {
            if (!b.on) continue;
            ctx.fillStyle = b.c;
            ctx.fillRect(b.x, b.y, BW, BH);
            ctx.fillStyle = "rgba(255,255,255,.28)";
            ctx.fillRect(b.x, b.y, BW, 2);
          }
          ctx.fillStyle = "#e9f5ec";
          ctx.fillRect(Math.round(px - 20), H - 12, 40, 5);
          ctx.fillRect(Math.round(ball.x - 2), Math.round(ball.y - 2), 4, 4);
        };
        const loop = (t) => {
          const f = last ? Math.min(3, (t - last) / 16.67) * k : 1;
          last = t;
          step(f);
          draw();
          raf = requestAnimationFrame(loop);
        };
        const start = () => { if (!started) { started = true; raf = requestAnimationFrame(loop); } };
        cv.addEventListener("pointermove", (e) => {
          const r = cv.getBoundingClientRect();
          target = ((e.clientX - r.left) / r.width) * W;
          manual = performance.now() + 3000;
        });
        cv.addEventListener("pointerdown", start);
        cv.addEventListener("keydown", (e) => {
          if (e.key !== "ArrowLeft" && e.key !== "ArrowRight") return;
          e.preventDefault();
          target = px + (e.key === "ArrowLeft" ? -26 : 26);
          manual = performance.now() + 3000;
          start();
        });
        build();
        draw();
        if (started) raf = requestAnimationFrame(loop);
      });
    </script>
  </body>
</html>

Prompt for AI

Paste it into ChatGPT, Claude or Cursor and it will adapt the block to your project with these settings, even if you don’t use React.

Markdown version with all the code, for AI assistants

More in 404

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Where to use it

This error page puts a small brick breaker game inside an arcade cabinet with a glowing marquee, scanlines and a curved tube screen. The bricks are laid out as a pixel 404 in five colored rows, the ball bounces on its own and the paddle follows it, so the page is alive even if nobody touches it.

Move the pointer over the screen or press the arrow keys and you control the paddle for a few seconds. Points are counted in the header. The game runs on a small canvas, and reduced motion waits for your first move.