# Glass control center

> Glass modules for Wi-Fi, Bluetooth, brightness, volume and music, with sliders you can actually drag.

- Category: [Liquid Glass](https://library.aimran.es/components/liquid-glass)
- Built with: React + Motion
- Live editor: https://library.aimran.es/blocks/lg-control-center
- Library: AIMRAN Library (https://library.aimran.es), free, no sign-up, by Aimran Oukham

## Where to use it

This iOS control center in React is a ready-made panel of small controls: connectivity toggles, a now playing card, vertical sliders for brightness and volume, and round shortcuts. It fits a smart home dashboard, the quick settings of a kiosk app or a concept shot in a product designer’s portfolio.

You don’t have to use the whole grid. The vertical slider on its own makes a lovely volume or dimmer control, and the round buttons work as quick actions anywhere. Swap the icons for the things your users toggle most.

## Code

### React (Motion)

```tsx
import { useRef, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Bluetooth, Calculator, Camera, Flashlight, Moon, Pause, Plane, Play, Signal, SkipBack, SkipForward, Sun, Volume2, Wifi, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

// Deslizador vertical de brillo / volumen: arrastra o pulsa para fijar el nivel
function VSlider({ icon: Icon, init }: { icon: LucideIcon; init: number }) {
  const [value, setValue] = useState(init);
  const ref = useRef<HTMLDivElement>(null);

  const set = (y: number) => {
    const r = ref.current?.getBoundingClientRect();
    if (!r) return;
    setValue(Math.max(0, Math.min(1, 1 - (y - r.top) / r.height)));
  };

  return (
    <motion.div
      ref={ref}
      onMouseMove={track}
      whileTap={{ scale: 1.04 }}
      transition={spring}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        set(e.clientY);
      }}
      onPointerMove={(e) => {
        if (e.buttons) set(e.clientY);
      }}
      className="lg-glass lg-text h-[168px] w-[72px] cursor-grab touch-none rounded-[26px]"
    >
      <motion.div
        className="absolute inset-x-0 bottom-0 z-[2] bg-white/90"
        animate={{ height: `${value * 100}%` }}
        transition={spring}
      />
      <Icon
        className="absolute bottom-4 left-1/2 z-[3] h-6 w-6 -translate-x-1/2 text-[#1d1d1f]/70"
        strokeWidth={1.75}
      />
    </motion.div>
  );
}

interface RoundProps {
  icon: LucideIcon;
  label: string;
  on: boolean;
  onClick: () => void;
  color?: string;
}

function Round({ icon: Icon, label, on, onClick, color = "#fff" }: RoundProps) {
  return (
    <motion.button
      type="button"
      aria-label={label}
      aria-pressed={on}
      onMouseMove={track}
      onClick={onClick}
      whileTap={{ scale: 0.95 }}
      transition={spring}
      className="lg-glass lg-text grid h-[72px] w-[72px] place-items-center rounded-full"
      style={on ? { background: color } : {}}
    >
      <Icon
        className="relative z-[3] h-6 w-6"
        strokeWidth={1.75}
        style={on ? { color: color === "#fff" ? "#1d1d1f" : "#fff", textShadow: "none" } : {}}
      />
    </motion.button>
  );
}

type Conn = "plane" | "data" | "wifi" | "bt";

const connections: { key: Conn; icon: LucideIcon; color: string; label: string }[] = [
  { key: "plane", icon: Plane, color: "#ff9f0a", label: "Airplane mode" },
  { key: "data", icon: Signal, color: "#34c759", label: "Cellular" },
  { key: "wifi", icon: Wifi, color: "#0a84ff", label: "Wi-Fi" },
  { key: "bt", icon: Bluetooth, color: "#0a84ff", label: "Bluetooth" },
];

interface ControlCenterProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function ControlCenter({
  label = "Mareas",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: ControlCenterProps) {
  const glass = { bg, blur, opacity, shine };
  const [conn, setConn] = useState<Record<Conn, boolean>>({ plane: false, data: true, wifi: true, bt: true });
  const [round, setRound] = useState({ torch: false, cam: false, calc: false });
  const [playing, setPlaying] = useState(true);

  return (
    <Stage {...glass}>
      <div className="grid w-[320px] grid-cols-[152px_152px] gap-4 max-sm:scale-90">
        <div
          onMouseMove={track}
          className="lg-glass lg-text grid h-[152px] grid-cols-2 place-items-center rounded-[30px] p-3"
        >
          {connections.map(({ key, icon: Icon, color, label }) => (
            <motion.button
              key={key}
              type="button"
              aria-label={label}
              aria-pressed={conn[key]}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setConn((s) => ({ ...s, [key]: !s[key] }))}
              className="relative z-[3] grid h-[54px] w-[54px] place-items-center rounded-full"
              animate={{ backgroundColor: conn[key] ? color : "rgba(255,255,255,0.18)" }}
            >
              <Icon className="h-[22px] w-[22px] text-white" strokeWidth={1.75} />
            </motion.button>
          ))}
        </div>

        <div onMouseMove={track} className="lg-glass lg-text flex h-[152px] flex-col rounded-[30px] p-4">
          <div className="relative z-[3] flex items-center gap-2.5">
            <motion.div
              animate={{ rotate: playing ? 360 : 0 }}
              transition={playing ? { duration: 6, repeat: Infinity, ease: "linear" } : spring}
              className="h-11 w-11 shrink-0 rounded-full"
              style={{
                background: "conic-gradient(from 0deg,#f43f5e,#8b5cf6,#06b6d4,#f43f5e)",
                boxShadow: "inset 0 0 0 14px rgba(0,0,0,.15)",
              }}
            />
            <div className="min-w-0">
              <p className="truncate text-[13px] font-semibold">{label}</p>
              <p className="text-[12px] opacity-60">Nova</p>
            </div>
          </div>
          <div className="relative z-[3] mt-auto flex h-5 items-end justify-center gap-[3px]">
            {Array.from({ length: 12 }).map((_, i) => (
              <motion.span
                key={i}
                className="w-[3px] rounded-full bg-current opacity-80"
                animate={{ height: playing ? [4, 18, 7, 14, 4] : 4 }}
                transition={
                  playing ? { duration: 0.8 + (i % 4) * 0.15, repeat: Infinity, ease: "easeInOut" } : spring
                }
              />
            ))}
          </div>
          <div className="relative z-[3] mt-2 flex items-center justify-center gap-5">
            <motion.button type="button" aria-label="Previous" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipBack className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
            <motion.button
              type="button"
              aria-label={playing ? "Pause" : "Play"}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setPlaying((p) => !p)}
            >
              {playing ? (
                <Pause className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              ) : (
                <Play className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              )}
            </motion.button>
            <motion.button type="button" aria-label="Next" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipForward className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
          </div>
        </div>

        <div className="flex gap-2">
          <VSlider icon={Sun} init={0.7} />
          <VSlider icon={Volume2} init={0.45} />
        </div>

        <div className="grid grid-cols-2 place-items-center gap-2">
          <Round
            icon={Flashlight}
            label="Flashlight"
            on={round.torch}
            onClick={() => setRound((s) => ({ ...s, torch: !s.torch }))}
          />
          <Round
            icon={Camera}
            label="Camera"
            on={round.cam}
            onClick={() => setRound((s) => ({ ...s, cam: !s.cam }))}
          />
          <Round
            icon={Calculator}
            label="Calculator"
            on={round.calc}
            color="#ff9f0a"
            onClick={() => setRound((s) => ({ ...s, calc: !s.calc }))}
          />
          <Round icon={Moon} label="Do Not Disturb" on={false} onClick={() => undefined} />
        </div>
      </div>
    </Stage>
  );
}
```

## Prompt for AI assistants

Paste this into ChatGPT, Claude, Cursor, v0 or Lovable to adapt the block to your stack (Tailwind, Vue, Svelte…):

````text
I want to add the “Glass control center” block (Liquid Glass) from AIMRAN Library to my project.

## What it is
Glass modules for Wi-Fi, Bluetooth, brightness, volume and music, with sliders you can actually drag.

## Chosen settings
- Text: "Mareas"
- Background: Aurora (other options: Sunset, Ocean, Light)
- Blur: 20px (from 4 to 40px)
- Glass opacity: 12% (from 4 to 40%)
- Shine: 25% (from 0 to 60%)

## What I need
1. Add it to my project with the same look and animation as the reference code: same sizes, colours, radii, shadows, timings and easing.
2. It is built with React + TypeScript, with framer-motion for the animation and lucide-react for the icons. If my project uses something else (Vue, Svelte, Astro, plain HTML…), translate it without losing any behaviour. If I use Tailwind, turn the styles into classes; if not, keep the CSS in its own file.
3. Expose the settings above as props (or CSS variables) with those values as defaults.
4. Make it work well on phones: nothing that depends only on hover, touch targets of at least 44 px and no overflow on 320 px screens.
5. Make it look right in light and dark mode.
6. Keep it accessible: semantic HTML, roles and aria-* where needed, visible focus and keyboard support.
7. Respect prefers-reduced-motion: with reduced motion, no big animations but the same end result.

## Reference code
```tsx
import { useRef, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Bluetooth, Calculator, Camera, Flashlight, Moon, Pause, Plane, Play, Signal, SkipBack, SkipForward, Sun, Volume2, Wifi, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

// Deslizador vertical de brillo / volumen: arrastra o pulsa para fijar el nivel
function VSlider({ icon: Icon, init }: { icon: LucideIcon; init: number }) {
  const [value, setValue] = useState(init);
  const ref = useRef<HTMLDivElement>(null);

  const set = (y: number) => {
    const r = ref.current?.getBoundingClientRect();
    if (!r) return;
    setValue(Math.max(0, Math.min(1, 1 - (y - r.top) / r.height)));
  };

  return (
    <motion.div
      ref={ref}
      onMouseMove={track}
      whileTap={{ scale: 1.04 }}
      transition={spring}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        set(e.clientY);
      }}
      onPointerMove={(e) => {
        if (e.buttons) set(e.clientY);
      }}
      className="lg-glass lg-text h-[168px] w-[72px] cursor-grab touch-none rounded-[26px]"
    >
      <motion.div
        className="absolute inset-x-0 bottom-0 z-[2] bg-white/90"
        animate={{ height: `${value * 100}%` }}
        transition={spring}
      />
      <Icon
        className="absolute bottom-4 left-1/2 z-[3] h-6 w-6 -translate-x-1/2 text-[#1d1d1f]/70"
        strokeWidth={1.75}
      />
    </motion.div>
  );
}

interface RoundProps {
  icon: LucideIcon;
  label: string;
  on: boolean;
  onClick: () => void;
  color?: string;
}

function Round({ icon: Icon, label, on, onClick, color = "#fff" }: RoundProps) {
  return (
    <motion.button
      type="button"
      aria-label={label}
      aria-pressed={on}
      onMouseMove={track}
      onClick={onClick}
      whileTap={{ scale: 0.95 }}
      transition={spring}
      className="lg-glass lg-text grid h-[72px] w-[72px] place-items-center rounded-full"
      style={on ? { background: color } : {}}
    >
      <Icon
        className="relative z-[3] h-6 w-6"
        strokeWidth={1.75}
        style={on ? { color: color === "#fff" ? "#1d1d1f" : "#fff", textShadow: "none" } : {}}
      />
    </motion.button>
  );
}

type Conn = "plane" | "data" | "wifi" | "bt";

const connections: { key: Conn; icon: LucideIcon; color: string; label: string }[] = [
  { key: "plane", icon: Plane, color: "#ff9f0a", label: "Airplane mode" },
  { key: "data", icon: Signal, color: "#34c759", label: "Cellular" },
  { key: "wifi", icon: Wifi, color: "#0a84ff", label: "Wi-Fi" },
  { key: "bt", icon: Bluetooth, color: "#0a84ff", label: "Bluetooth" },
];

interface ControlCenterProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function ControlCenter({
  label = "Mareas",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: ControlCenterProps) {
  const glass = { bg, blur, opacity, shine };
  const [conn, setConn] = useState<Record<Conn, boolean>>({ plane: false, data: true, wifi: true, bt: true });
  const [round, setRound] = useState({ torch: false, cam: false, calc: false });
  const [playing, setPlaying] = useState(true);

  return (
    <Stage {...glass}>
      <div className="grid w-[320px] grid-cols-[152px_152px] gap-4 max-sm:scale-90">
        <div
          onMouseMove={track}
          className="lg-glass lg-text grid h-[152px] grid-cols-2 place-items-center rounded-[30px] p-3"
        >
          {connections.map(({ key, icon: Icon, color, label }) => (
            <motion.button
              key={key}
              type="button"
              aria-label={label}
              aria-pressed={conn[key]}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setConn((s) => ({ ...s, [key]: !s[key] }))}
              className="relative z-[3] grid h-[54px] w-[54px] place-items-center rounded-full"
              animate={{ backgroundColor: conn[key] ? color : "rgba(255,255,255,0.18)" }}
            >
              <Icon className="h-[22px] w-[22px] text-white" strokeWidth={1.75} />
            </motion.button>
          ))}
        </div>

        <div onMouseMove={track} className="lg-glass lg-text flex h-[152px] flex-col rounded-[30px] p-4">
          <div className="relative z-[3] flex items-center gap-2.5">
            <motion.div
              animate={{ rotate: playing ? 360 : 0 }}
              transition={playing ? { duration: 6, repeat: Infinity, ease: "linear" } : spring}
              className="h-11 w-11 shrink-0 rounded-full"
              style={{
                background: "conic-gradient(from 0deg,#f43f5e,#8b5cf6,#06b6d4,#f43f5e)",
                boxShadow: "inset 0 0 0 14px rgba(0,0,0,.15)",
              }}
            />
            <div className="min-w-0">
              <p className="truncate text-[13px] font-semibold">{label}</p>
              <p className="text-[12px] opacity-60">Nova</p>
            </div>
          </div>
          <div className="relative z-[3] mt-auto flex h-5 items-end justify-center gap-[3px]">
            {Array.from({ length: 12 }).map((_, i) => (
              <motion.span
                key={i}
                className="w-[3px] rounded-full bg-current opacity-80"
                animate={{ height: playing ? [4, 18, 7, 14, 4] : 4 }}
                transition={
                  playing ? { duration: 0.8 + (i % 4) * 0.15, repeat: Infinity, ease: "easeInOut" } : spring
                }
              />
            ))}
          </div>
          <div className="relative z-[3] mt-2 flex items-center justify-center gap-5">
            <motion.button type="button" aria-label="Previous" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipBack className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
            <motion.button
              type="button"
              aria-label={playing ? "Pause" : "Play"}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setPlaying((p) => !p)}
            >
              {playing ? (
                <Pause className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              ) : (
                <Play className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              )}
            </motion.button>
            <motion.button type="button" aria-label="Next" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipForward className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
          </div>
        </div>

        <div className="flex gap-2">
          <VSlider icon={Sun} init={0.7} />
          <VSlider icon={Volume2} init={0.45} />
        </div>

        <div className="grid grid-cols-2 place-items-center gap-2">
          <Round
            icon={Flashlight}
            label="Flashlight"
            on={round.torch}
            onClick={() => setRound((s) => ({ ...s, torch: !s.torch }))}
          />
          <Round
            icon={Camera}
            label="Camera"
            on={round.cam}
            onClick={() => setRound((s) => ({ ...s, cam: !s.cam }))}
          />
          <Round
            icon={Calculator}
            label="Calculator"
            on={round.calc}
            color="#ff9f0a"
            onClick={() => setRound((s) => ({ ...s, calc: !s.calc }))}
          />
          <Round icon={Moon} label="Do Not Disturb" on={false} onClick={() => undefined} />
        </div>
      </div>
    </Stage>
  );
}
```

Give me the complete final code, ready to paste, and tell me in one line where to put it in my project.
````
