# Conway's Game of Life

> Game of Life running live: cells are born in one color, live in another and leave a fading trail as the pointer adds more.

- Category: [Backgrounds](https://library.aimran.es/components/patterns)
- Built with: HTML + CSS
- Live editor: https://library.aimran.es/blocks/pt-uvq16-life
- Library: AIMRAN Library (https://library.aimran.es), free, no sign-up, by Aimran Oukham

## Where to use it

John Conway's cellular automaton as a living background. Each cell checks its eight neighbours ten times a second: three neighbours bring it to life, two or three keep it alive, anything else kills it. Newborn cells flash in the third color, living ones use the first, and dead cells leave a trail in the second that fades out slowly.

Density sets the cell size and speed the number of generations per second. Drag the pointer to paint new cells, and when the population gets too thin a small R-pentomino is dropped in to stir things up again. Perfect for science, coding schools and maker communities.

## Code

### HTML

```html
<div class="pt-uvq16-life"><canvas></canvas></div>
```

### CSS

```css
.pt-uvq16-life {
  --c1: #00c98d;
  --c2: #ff3d81;
  --c3: #ffe66d;
  --k: 1;
  /* velocidad */
  --d: 1;
  /* densidad / escala */
  --o: 1;
  /* opacidad */
  --bg: #05060a;
  --fg: #ffffff;
  --blend: screen;
  min-height: 100vh;
}

.pt-uvq16-life {
  position: relative;
  width: 100%;
  height: 100%;
  overflow: hidden;
  background-color: var(--bg);
  container-type: size;
  isolation: isolate;
}

.pt-uvq16-life>* {
  opacity: var(--o);
}

.pt-uvq16-life canvas {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  display: block;
}
```

### JavaScript

```js
(function (el) {
const cv=el.querySelector("canvas"),x=cv.getContext("2d");let W=0,H=0,raf=0,LF=null,pend=null,vis=true,dead=false,RF=0;
const RM=matchMedia("(prefers-reduced-motion: reduce)").matches;
const fit=()=>{const r=Math.min(window.devicePixelRatio||1,2),w=el.clientWidth,h=el.clientHeight;if(w===W&&h===H&&cv.width===Math.round(w*r))return;W=w;H=h;cv.width=Math.round(w*r);cv.height=Math.round(h*r);x.setTransform(r,0,0,r,0,0);if(RM&&LF){RF=0;LF()}};
const ro=new ResizeObserver(fit);ro.observe(el);fit();
const io=new IntersectionObserver(e=>{vis=e[e.length-1].isIntersecting;if(vis&&pend&&!dead){const f=pend;pend=null;raf=window.requestAnimationFrame(f)}});io.observe(el);
const requestAnimationFrame=f=>{LF=f;if(dead)return 0;if(RM){if(++RF<90)f();return 0}if(!vis){pend=f;return 0}return window.requestAnimationFrame(f)};
const V=()=>{const s=getComputedStyle(el),g=n=>s.getPropertyValue(n).trim();return{c1:g("--c1"),c2:g("--c2"),c3:g("--c3"),bg:g("--bg")||"#05060a",k:+g("--k")||1,d:+g("--d")||1}};
const pc=document.createElement("canvas").getContext("2d"),CC={};
const rgb=c=>{if(CC[c])return CC[c];pc.fillStyle="#000";pc.fillStyle=c;const s=pc.fillStyle;return CC[c]=s[0]==="#"?[1,3,5].map(i=>parseInt(s.slice(i,i+2),16)):s.slice(s.indexOf("(")+1).split(",").slice(0,3).map(parseFloat)};
const mix=(a,b,p)=>[a[0]+(b[0]-a[0])*p,a[1]+(b[1]-a[1])*p,a[2]+(b[2]-a[2])*p];
const css=(a,o)=>o===undefined?"rgb("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+")":"rgba("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+","+o+")";
const lum=a=>(a[0]*.299+a[1]*.587+a[2]*.114)/255;const m={x:-1e4,y:-1e4,vx:0,vy:0,on:false};const mv=e=>{const r=el.getBoundingClientRect();if(!r.width)return;const nx=(e.clientX-r.left)*W/r.width,ny=(e.clientY-r.top)*H/r.height;if(m.on){m.vx=nx-m.x;m.vy=ny-m.y}m.x=nx;m.y=ny;m.on=true};const lv=()=>{m.on=false;m.x=m.y=-1e4;m.vx=m.vy=0};el.addEventListener("pointermove",mv);el.addEventListener("pointerdown",mv);el.addEventListener("pointerleave",lv);el.addEventListener("pointercancel",lv);
let A,N2,AG,BR,gw=0,gh=0,cs=0,acc=0,gen=0,pat=null,pk="";
const build=s=>{cs=s;gw=Math.max(4,Math.ceil(W/s));gh=Math.max(4,Math.ceil(H/s));A=new Uint8Array(gw*gh);N2=new Uint8Array(gw*gh);AG=new Float32Array(gw*gh);BR=new Uint8Array(gw*gh);for(let k=0;k<A.length;k++)A[k]=Math.random()<.2?1:0};
const R5=[[1,0],[2,0],[0,1],[1,1],[1,2]],drop=(cx,cy)=>R5.forEach(([a,b])=>{A[((cy+b)%gh)*gw+(cx+a)%gw]=1});
const step=()=>{let pop=0;for(let j=0;j<gh;j++){const jn=(j?j-1:gh-1)*gw,js=(j<gh-1?j+1:0)*gw,jc=j*gw;for(let i=0;i<gw;i++){const iw=i?i-1:gw-1,ie=i<gw-1?i+1:0,n=A[jn+iw]+A[jn+i]+A[jn+ie]+A[jc+iw]+A[jc+ie]+A[js+iw]+A[js+i]+A[js+ie],k=jc+i,a=A[k],nb=n===3||(a&&n===2)?1:0;N2[k]=nb;BR[k]=nb&&!a?1:0;if(a&&!nb)AG[k]=1;pop+=nb}}
const T=A;A=N2;N2=T;gen++;if(pop<gw*gh*.05||gen%45===0)drop(Math.random()*gw|0,Math.random()*gh|0)};
const loop=()=>{const v=V(),s=Math.max(5,Math.round(11/v.d));if(s!==cs||gw!==Math.max(4,Math.ceil(W/s))||gh!==Math.max(4,Math.ceil(H/s)))build(s);
if(m.on){const ci=m.x/cs|0,cj=m.y/cs|0;for(let q=0;q<3;q++){const i=((ci+(Math.random()*3|0)-1)%gw+gw)%gw,j=((cj+(Math.random()*3|0)-1)%gh+gh)%gh;A[j*gw+i]=1}}
acc+=v.k;if(acc>=6||RM){acc=0;step()}
const bg=rgb(v.bg),c2=rgb(v.c2),q=cs-1.5,P=[0,1,2,3,4].map(()=>new Path2D()),PA=new Path2D(),PB=new Path2D();
for(let k=0;k<A.length;k++){const X=k%gw*cs+.75,Y=(k/gw|0)*cs+.75;if(A[k]){(BR[k]?PB:PA).rect(X,Y,q,q)}else if(AG[k]>0){P[Math.min(4,AG[k]*5|0)].rect(X,Y,q,q);AG[k]-=.03*v.k}}
const k2=cs+v.c1+v.bg;if(k2!==pk){pk=k2;const o=document.createElement("canvas");o.width=o.height=cs;const g=o.getContext("2d");g.fillStyle=css(bg);g.fillRect(0,0,cs,cs);g.fillStyle=css(mix(bg,rgb(v.c1),.08));g.fillRect(.75,.75,q,q);pat=x.createPattern(o,"repeat")}
x.fillStyle=pat;x.fillRect(0,0,W,H);for(let b=0;b<5;b++){x.fillStyle=css(mix(bg,c2,(b+1)/5*.55));x.fill(P[b])}x.fillStyle=v.c1;x.fill(PA);x.fillStyle=css(mix(rgb(v.c1),rgb(v.c3),.6));x.fill(PB);
raf=requestAnimationFrame(loop)};loop();
return()=>{dead=true;cancelAnimationFrame(raf);ro.disconnect();io.disconnect();el.removeEventListener("pointermove",mv);el.removeEventListener("pointerdown",mv);el.removeEventListener("pointerleave",lv);el.removeEventListener("pointercancel",lv)};
})(document.querySelector(".pt-uvq16-life"));
```

### React

```tsx
// @ts-nocheck
import { useEffect, useRef } from "react";

const css = `
.pt-uvq16-life {
  position: relative;
  width: 100%;
  height: 100%;
  overflow: hidden;
  background-color: var(--bg);
  container-type: size;
  isolation: isolate;
}

.pt-uvq16-life>* {
  opacity: var(--o);
}

.pt-uvq16-life canvas {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  display: block;
}

`;

export default function PatternUvq16Life() {
  const ref = useRef(null);
  useEffect(() => {
    const el = ref.current;
    if (!el) return;
const cv=el.querySelector("canvas"),x=cv.getContext("2d");let W=0,H=0,raf=0,LF=null,pend=null,vis=true,dead=false,RF=0;
const RM=matchMedia("(prefers-reduced-motion: reduce)").matches;
const fit=()=>{const r=Math.min(window.devicePixelRatio||1,2),w=el.clientWidth,h=el.clientHeight;if(w===W&&h===H&&cv.width===Math.round(w*r))return;W=w;H=h;cv.width=Math.round(w*r);cv.height=Math.round(h*r);x.setTransform(r,0,0,r,0,0);if(RM&&LF){RF=0;LF()}};
const ro=new ResizeObserver(fit);ro.observe(el);fit();
const io=new IntersectionObserver(e=>{vis=e[e.length-1].isIntersecting;if(vis&&pend&&!dead){const f=pend;pend=null;raf=window.requestAnimationFrame(f)}});io.observe(el);
const requestAnimationFrame=f=>{LF=f;if(dead)return 0;if(RM){if(++RF<90)f();return 0}if(!vis){pend=f;return 0}return window.requestAnimationFrame(f)};
const V=()=>{const s=getComputedStyle(el),g=n=>s.getPropertyValue(n).trim();return{c1:g("--c1"),c2:g("--c2"),c3:g("--c3"),bg:g("--bg")||"#05060a",k:+g("--k")||1,d:+g("--d")||1}};
const pc=document.createElement("canvas").getContext("2d"),CC={};
const rgb=c=>{if(CC[c])return CC[c];pc.fillStyle="#000";pc.fillStyle=c;const s=pc.fillStyle;return CC[c]=s[0]==="#"?[1,3,5].map(i=>parseInt(s.slice(i,i+2),16)):s.slice(s.indexOf("(")+1).split(",").slice(0,3).map(parseFloat)};
const mix=(a,b,p)=>[a[0]+(b[0]-a[0])*p,a[1]+(b[1]-a[1])*p,a[2]+(b[2]-a[2])*p];
const css=(a,o)=>o===undefined?"rgb("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+")":"rgba("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+","+o+")";
const lum=a=>(a[0]*.299+a[1]*.587+a[2]*.114)/255;const m={x:-1e4,y:-1e4,vx:0,vy:0,on:false};const mv=e=>{const r=el.getBoundingClientRect();if(!r.width)return;const nx=(e.clientX-r.left)*W/r.width,ny=(e.clientY-r.top)*H/r.height;if(m.on){m.vx=nx-m.x;m.vy=ny-m.y}m.x=nx;m.y=ny;m.on=true};const lv=()=>{m.on=false;m.x=m.y=-1e4;m.vx=m.vy=0};el.addEventListener("pointermove",mv);el.addEventListener("pointerdown",mv);el.addEventListener("pointerleave",lv);el.addEventListener("pointercancel",lv);
let A,N2,AG,BR,gw=0,gh=0,cs=0,acc=0,gen=0,pat=null,pk="";
const build=s=>{cs=s;gw=Math.max(4,Math.ceil(W/s));gh=Math.max(4,Math.ceil(H/s));A=new Uint8Array(gw*gh);N2=new Uint8Array(gw*gh);AG=new Float32Array(gw*gh);BR=new Uint8Array(gw*gh);for(let k=0;k<A.length;k++)A[k]=Math.random()<.2?1:0};
const R5=[[1,0],[2,0],[0,1],[1,1],[1,2]],drop=(cx,cy)=>R5.forEach(([a,b])=>{A[((cy+b)%gh)*gw+(cx+a)%gw]=1});
const step=()=>{let pop=0;for(let j=0;j<gh;j++){const jn=(j?j-1:gh-1)*gw,js=(j<gh-1?j+1:0)*gw,jc=j*gw;for(let i=0;i<gw;i++){const iw=i?i-1:gw-1,ie=i<gw-1?i+1:0,n=A[jn+iw]+A[jn+i]+A[jn+ie]+A[jc+iw]+A[jc+ie]+A[js+iw]+A[js+i]+A[js+ie],k=jc+i,a=A[k],nb=n===3||(a&&n===2)?1:0;N2[k]=nb;BR[k]=nb&&!a?1:0;if(a&&!nb)AG[k]=1;pop+=nb}}
const T=A;A=N2;N2=T;gen++;if(pop<gw*gh*.05||gen%45===0)drop(Math.random()*gw|0,Math.random()*gh|0)};
const loop=()=>{const v=V(),s=Math.max(5,Math.round(11/v.d));if(s!==cs||gw!==Math.max(4,Math.ceil(W/s))||gh!==Math.max(4,Math.ceil(H/s)))build(s);
if(m.on){const ci=m.x/cs|0,cj=m.y/cs|0;for(let q=0;q<3;q++){const i=((ci+(Math.random()*3|0)-1)%gw+gw)%gw,j=((cj+(Math.random()*3|0)-1)%gh+gh)%gh;A[j*gw+i]=1}}
acc+=v.k;if(acc>=6||RM){acc=0;step()}
const bg=rgb(v.bg),c2=rgb(v.c2),q=cs-1.5,P=[0,1,2,3,4].map(()=>new Path2D()),PA=new Path2D(),PB=new Path2D();
for(let k=0;k<A.length;k++){const X=k%gw*cs+.75,Y=(k/gw|0)*cs+.75;if(A[k]){(BR[k]?PB:PA).rect(X,Y,q,q)}else if(AG[k]>0){P[Math.min(4,AG[k]*5|0)].rect(X,Y,q,q);AG[k]-=.03*v.k}}
const k2=cs+v.c1+v.bg;if(k2!==pk){pk=k2;const o=document.createElement("canvas");o.width=o.height=cs;const g=o.getContext("2d");g.fillStyle=css(bg);g.fillRect(0,0,cs,cs);g.fillStyle=css(mix(bg,rgb(v.c1),.08));g.fillRect(.75,.75,q,q);pat=x.createPattern(o,"repeat")}
x.fillStyle=pat;x.fillRect(0,0,W,H);for(let b=0;b<5;b++){x.fillStyle=css(mix(bg,c2,(b+1)/5*.55));x.fill(P[b])}x.fillStyle=v.c1;x.fill(PA);x.fillStyle=css(mix(rgb(v.c1),rgb(v.c3),.6));x.fill(PB);
raf=requestAnimationFrame(loop)};loop();
return()=>{dead=true;cancelAnimationFrame(raf);ro.disconnect();io.disconnect();el.removeEventListener("pointermove",mv);el.removeEventListener("pointerdown",mv);el.removeEventListener("pointerleave",lv);el.removeEventListener("pointercancel",lv)};
  }, []);
  return (
    <>
      <style>{css}</style>
      <div
        ref={ref}
        className="pt-uvq16-life"
        style={{
          "--c1": "#00c98d",
          "--c2": "#ff3d81",
          "--c3": "#ffe66d",
          "--k": 1,
          "--d": 1,
          "--o": 1,
          "--bg": "#05060a",
          "--fg": "#ffffff",
          "--blend": "screen",
          minHeight: "100vh",
        }}
      >
        <canvas></canvas>
      </div>
    </>
  );
}
```

## Prompt for AI assistants

Paste this into ChatGPT, Claude, Cursor, v0 or Lovable to adapt the block to your stack (Tailwind, Vue, Svelte…):

````text
I want to add the “Conway's Game of Life” block (Backgrounds) from AIMRAN Library to my project.

## What it is
Game of Life running live: cells are born in one color, live in another and leave a fading trail as the pointer adds more.

## Chosen settings
- Color 1: #00c98d
- Color 2: #ff3d81
- Color 3: #ffe66d
- Speed: 1x (from 0.2 to 3x)
- Density / scale: 1x (from 0.5 to 2x)
- Opacity: 1 (from 0.2 to 1)

## What I need
1. Add it to my project with the same look and animation as the reference code: same sizes, colours, radii, shadows, timings and easing.
2. It is built with plain HTML and CSS (the reference wraps it in a React component with its CSS). If my project uses something else (Vue, Svelte, Astro, plain HTML…), translate it without losing any behaviour. If I use Tailwind, turn the styles into classes; if not, keep the CSS in its own file.
3. Expose the settings above as props (or CSS variables) with those values as defaults.
4. Make it work well on phones: nothing that depends only on hover, touch targets of at least 44 px and no overflow on 320 px screens.
5. Make it look right in light and dark mode.
6. Keep it accessible: semantic HTML, roles and aria-* where needed, visible focus and keyboard support.
7. Respect prefers-reduced-motion: with reduced motion, no big animations but the same end result.

## Reference code
```tsx
// @ts-nocheck
import { useEffect, useRef } from "react";

const css = `
.pt-uvq16-life {
  position: relative;
  width: 100%;
  height: 100%;
  overflow: hidden;
  background-color: var(--bg);
  container-type: size;
  isolation: isolate;
}

.pt-uvq16-life>* {
  opacity: var(--o);
}

.pt-uvq16-life canvas {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  display: block;
}

`;

export default function PatternUvq16Life() {
  const ref = useRef(null);
  useEffect(() => {
    const el = ref.current;
    if (!el) return;
const cv=el.querySelector("canvas"),x=cv.getContext("2d");let W=0,H=0,raf=0,LF=null,pend=null,vis=true,dead=false,RF=0;
const RM=matchMedia("(prefers-reduced-motion: reduce)").matches;
const fit=()=>{const r=Math.min(window.devicePixelRatio||1,2),w=el.clientWidth,h=el.clientHeight;if(w===W&&h===H&&cv.width===Math.round(w*r))return;W=w;H=h;cv.width=Math.round(w*r);cv.height=Math.round(h*r);x.setTransform(r,0,0,r,0,0);if(RM&&LF){RF=0;LF()}};
const ro=new ResizeObserver(fit);ro.observe(el);fit();
const io=new IntersectionObserver(e=>{vis=e[e.length-1].isIntersecting;if(vis&&pend&&!dead){const f=pend;pend=null;raf=window.requestAnimationFrame(f)}});io.observe(el);
const requestAnimationFrame=f=>{LF=f;if(dead)return 0;if(RM){if(++RF<90)f();return 0}if(!vis){pend=f;return 0}return window.requestAnimationFrame(f)};
const V=()=>{const s=getComputedStyle(el),g=n=>s.getPropertyValue(n).trim();return{c1:g("--c1"),c2:g("--c2"),c3:g("--c3"),bg:g("--bg")||"#05060a",k:+g("--k")||1,d:+g("--d")||1}};
const pc=document.createElement("canvas").getContext("2d"),CC={};
const rgb=c=>{if(CC[c])return CC[c];pc.fillStyle="#000";pc.fillStyle=c;const s=pc.fillStyle;return CC[c]=s[0]==="#"?[1,3,5].map(i=>parseInt(s.slice(i,i+2),16)):s.slice(s.indexOf("(")+1).split(",").slice(0,3).map(parseFloat)};
const mix=(a,b,p)=>[a[0]+(b[0]-a[0])*p,a[1]+(b[1]-a[1])*p,a[2]+(b[2]-a[2])*p];
const css=(a,o)=>o===undefined?"rgb("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+")":"rgba("+(a[0]|0)+","+(a[1]|0)+","+(a[2]|0)+","+o+")";
const lum=a=>(a[0]*.299+a[1]*.587+a[2]*.114)/255;const m={x:-1e4,y:-1e4,vx:0,vy:0,on:false};const mv=e=>{const r=el.getBoundingClientRect();if(!r.width)return;const nx=(e.clientX-r.left)*W/r.width,ny=(e.clientY-r.top)*H/r.height;if(m.on){m.vx=nx-m.x;m.vy=ny-m.y}m.x=nx;m.y=ny;m.on=true};const lv=()=>{m.on=false;m.x=m.y=-1e4;m.vx=m.vy=0};el.addEventListener("pointermove",mv);el.addEventListener("pointerdown",mv);el.addEventListener("pointerleave",lv);el.addEventListener("pointercancel",lv);
let A,N2,AG,BR,gw=0,gh=0,cs=0,acc=0,gen=0,pat=null,pk="";
const build=s=>{cs=s;gw=Math.max(4,Math.ceil(W/s));gh=Math.max(4,Math.ceil(H/s));A=new Uint8Array(gw*gh);N2=new Uint8Array(gw*gh);AG=new Float32Array(gw*gh);BR=new Uint8Array(gw*gh);for(let k=0;k<A.length;k++)A[k]=Math.random()<.2?1:0};
const R5=[[1,0],[2,0],[0,1],[1,1],[1,2]],drop=(cx,cy)=>R5.forEach(([a,b])=>{A[((cy+b)%gh)*gw+(cx+a)%gw]=1});
const step=()=>{let pop=0;for(let j=0;j<gh;j++){const jn=(j?j-1:gh-1)*gw,js=(j<gh-1?j+1:0)*gw,jc=j*gw;for(let i=0;i<gw;i++){const iw=i?i-1:gw-1,ie=i<gw-1?i+1:0,n=A[jn+iw]+A[jn+i]+A[jn+ie]+A[jc+iw]+A[jc+ie]+A[js+iw]+A[js+i]+A[js+ie],k=jc+i,a=A[k],nb=n===3||(a&&n===2)?1:0;N2[k]=nb;BR[k]=nb&&!a?1:0;if(a&&!nb)AG[k]=1;pop+=nb}}
const T=A;A=N2;N2=T;gen++;if(pop<gw*gh*.05||gen%45===0)drop(Math.random()*gw|0,Math.random()*gh|0)};
const loop=()=>{const v=V(),s=Math.max(5,Math.round(11/v.d));if(s!==cs||gw!==Math.max(4,Math.ceil(W/s))||gh!==Math.max(4,Math.ceil(H/s)))build(s);
if(m.on){const ci=m.x/cs|0,cj=m.y/cs|0;for(let q=0;q<3;q++){const i=((ci+(Math.random()*3|0)-1)%gw+gw)%gw,j=((cj+(Math.random()*3|0)-1)%gh+gh)%gh;A[j*gw+i]=1}}
acc+=v.k;if(acc>=6||RM){acc=0;step()}
const bg=rgb(v.bg),c2=rgb(v.c2),q=cs-1.5,P=[0,1,2,3,4].map(()=>new Path2D()),PA=new Path2D(),PB=new Path2D();
for(let k=0;k<A.length;k++){const X=k%gw*cs+.75,Y=(k/gw|0)*cs+.75;if(A[k]){(BR[k]?PB:PA).rect(X,Y,q,q)}else if(AG[k]>0){P[Math.min(4,AG[k]*5|0)].rect(X,Y,q,q);AG[k]-=.03*v.k}}
const k2=cs+v.c1+v.bg;if(k2!==pk){pk=k2;const o=document.createElement("canvas");o.width=o.height=cs;const g=o.getContext("2d");g.fillStyle=css(bg);g.fillRect(0,0,cs,cs);g.fillStyle=css(mix(bg,rgb(v.c1),.08));g.fillRect(.75,.75,q,q);pat=x.createPattern(o,"repeat")}
x.fillStyle=pat;x.fillRect(0,0,W,H);for(let b=0;b<5;b++){x.fillStyle=css(mix(bg,c2,(b+1)/5*.55));x.fill(P[b])}x.fillStyle=v.c1;x.fill(PA);x.fillStyle=css(mix(rgb(v.c1),rgb(v.c3),.6));x.fill(PB);
raf=requestAnimationFrame(loop)};loop();
return()=>{dead=true;cancelAnimationFrame(raf);ro.disconnect();io.disconnect();el.removeEventListener("pointermove",mv);el.removeEventListener("pointerdown",mv);el.removeEventListener("pointerleave",lv);el.removeEventListener("pointercancel",lv)};
  }, []);
  return (
    <>
      <style>{css}</style>
      <div
        ref={ref}
        className="pt-uvq16-life"
        style={{
          "--c1": "#00c98d",
          "--c2": "#ff3d81",
          "--c3": "#ffe66d",
          "--k": 1,
          "--d": 1,
          "--o": 1,
          "--bg": "#05060a",
          "--fg": "#ffffff",
          "--blend": "screen",
          minHeight: "100vh",
        }}
      >
        <canvas></canvas>
      </div>
    </>
  );
}
```

Give me the complete final code, ready to paste, and tell me in one line where to put it in my project.
````
