React + MotionLiquid Glass

Dynamic Island

A black pill that grows into an incoming call, a music player or a running timer, with springy morphs.

Settings

20px
12%
25%

Code

import { useEffect, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { AnimatePresence, motion } from "framer-motion";
import { Phone, PhoneOff, Timer } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

type Mode = "idle" | "call" | "music" | "timer";

const sizes: Record<Mode, { width: number; height: number; borderRadius: number }> = {
  idle: { width: 126, height: 37, borderRadius: 19 },
  call: { width: 350, height: 80, borderRadius: 40 },
  music: { width: 230, height: 37, borderRadius: 19 },
  timer: { width: 200, height: 37, borderRadius: 19 },
};

const labels: Record<Mode, string> = {
  idle: "Idle",
  call: "Call",
  music: "Music",
  timer: "Timer",
};

function Bars() {
  return (
    <div className="flex h-4 items-center gap-[3px]">
      {[0, 1, 2, 3].map((i) => (
        <motion.span
          key={i}
          className="w-[3px] rounded-full bg-[#ff6482]"
          animate={{ height: [5, 15, 7, 12, 5] }}
          transition={{ duration: 0.9 + i * 0.15, repeat: Infinity, ease: "easeInOut" }}
        />
      ))}
    </div>
  );
}

interface DynamicIslandProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function DynamicIsland({
  label = "Laura García",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: DynamicIslandProps) {
  const glass = { bg, blur, opacity, shine };
  const [mode, setMode] = useState<Mode>("idle");
  const [sec, setSec] = useState(272);

  useEffect(() => {
    if (mode !== "timer") return;
    const t = setInterval(() => setSec((s) => (s > 0 ? s - 1 : 272)), 1000);
    return () => clearInterval(t);
  }, [mode]);

  return (
    <Stage {...glass}>
      <div className="absolute inset-x-0 top-5 flex justify-center">
        <motion.div
          animate={sizes[mode]}
          transition={spring}
          className="overflow-hidden bg-black text-white"
          style={{ maxWidth: "calc(100% - 24px)", boxShadow: "0 10px 30px rgba(0,0,0,.35)" }}
        >
          <AnimatePresence mode="popLayout" initial={false}>
            <motion.div
              key={mode}
              className="flex h-full w-full items-center justify-between px-2.5"
              initial={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
              animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
              exit={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
              transition={spring}
            >
              {mode === "call" && (
                <>
                  <div className="flex min-w-0 items-center gap-3 pl-1">
                    <div className="grid h-[50px] w-[50px] shrink-0 place-items-center rounded-full bg-gradient-to-b from-[#a1a1aa] to-[#52525b] text-lg font-semibold">
                      {label.charAt(0)}
                    </div>
                    <div className="min-w-0">
                      <p className="text-[12px] text-white/55">mobile</p>
                      <p className="truncate text-[17px] font-semibold">{label}</p>
                    </div>
                  </div>
                  <div className="flex shrink-0 gap-2.5 pr-1">
                    <motion.button
                      type="button"
                      aria-label="Decline"
                      whileTap={{ scale: 0.9 }}
                      transition={spring}
                      onClick={() => setMode("idle")}
                      className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#ff3b30]"
                    >
                      <PhoneOff className="h-5 w-5" fill="white" strokeWidth={1.5} />
                    </motion.button>
                    <motion.button
                      type="button"
                      aria-label="Accept"
                      whileTap={{ scale: 0.9 }}
                      transition={spring}
                      onClick={() => setMode("idle")}
                      className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#34c759]"
                    >
                      <Phone className="h-5 w-5" fill="white" strokeWidth={1.5} />
                    </motion.button>
                  </div>
                </>
              )}
              {mode === "music" && (
                <>
                  <div
                    className="h-[25px] w-[25px] rounded-[7px]"
                    style={{ background: "linear-gradient(135deg,#f43f5e,#8b5cf6)" }}
                  />
                  <Bars />
                </>
              )}
              {mode === "timer" && (
                <>
                  <Timer className="h-[18px] w-[18px] text-[#ff9f0a]" strokeWidth={2} />
                  <span className="pr-1.5 text-[16px] font-semibold tabular-nums text-[#ff9f0a]">
                    {Math.floor(sec / 60)}:{String(sec % 60).padStart(2, "0")}
                  </span>
                </>
              )}
            </motion.div>
          </AnimatePresence>
        </motion.div>
      </div>
      <div className="mt-16 flex flex-wrap justify-center gap-2">
        {(Object.keys(labels) as Mode[]).map((m) => (
          <motion.button
            key={m}
            type="button"
            aria-pressed={mode === m}
            onMouseMove={track}
            onClick={() => setMode(m)}
            whileTap={{ scale: 0.95 }}
            transition={spring}
            className="lg-glass lg-text h-9 rounded-full px-4 text-[14px] font-medium"
            style={mode === m ? { background: "rgba(255,255,255,.3)" } : {}}
          >
            <span className="relative z-[3]">{labels[m]}</span>
          </motion.button>
        ))}
      </div>
    </Stage>
  );
}

Prompt for AI

Paste it into ChatGPT, Claude or Cursor and it will adapt the block to your project with these settings, even if you don’t use React.

More in Liquid Glass

Where to use it

A Dynamic Island in React is a fun way to show one live status at the top of a web app: the countdown of a cooking timer, the song playing on a band’s site or a call from support in a demo. It also works well on the landing page of an iPhone app, where visitors instantly get the reference.

Use it for short, glanceable states, not for anything people need to read carefully. One thing at a time is the rule: if two events compete for the island, show the most urgent and queue the other.