Mareas

Nova

React + MotionLiquid Glass

Glass control center

Glass modules for Wi-Fi, Bluetooth, brightness, volume and music, with sliders you can actually drag.

Settings

20px
12%
25%

Code

import { useRef, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Bluetooth, Calculator, Camera, Flashlight, Moon, Pause, Plane, Play, Signal, SkipBack, SkipForward, Sun, Volume2, Wifi, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

// Deslizador vertical de brillo / volumen: arrastra o pulsa para fijar el nivel
function VSlider({ icon: Icon, init }: { icon: LucideIcon; init: number }) {
  const [value, setValue] = useState(init);
  const ref = useRef<HTMLDivElement>(null);

  const set = (y: number) => {
    const r = ref.current?.getBoundingClientRect();
    if (!r) return;
    setValue(Math.max(0, Math.min(1, 1 - (y - r.top) / r.height)));
  };

  return (
    <motion.div
      ref={ref}
      onMouseMove={track}
      whileTap={{ scale: 1.04 }}
      transition={spring}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        set(e.clientY);
      }}
      onPointerMove={(e) => {
        if (e.buttons) set(e.clientY);
      }}
      className="lg-glass lg-text h-[168px] w-[72px] cursor-grab touch-none rounded-[26px]"
    >
      <motion.div
        className="absolute inset-x-0 bottom-0 z-[2] bg-white/90"
        animate={{ height: `${value * 100}%` }}
        transition={spring}
      />
      <Icon
        className="absolute bottom-4 left-1/2 z-[3] h-6 w-6 -translate-x-1/2 text-[#1d1d1f]/70"
        strokeWidth={1.75}
      />
    </motion.div>
  );
}

interface RoundProps {
  icon: LucideIcon;
  label: string;
  on: boolean;
  onClick: () => void;
  color?: string;
}

function Round({ icon: Icon, label, on, onClick, color = "#fff" }: RoundProps) {
  return (
    <motion.button
      type="button"
      aria-label={label}
      aria-pressed={on}
      onMouseMove={track}
      onClick={onClick}
      whileTap={{ scale: 0.95 }}
      transition={spring}
      className="lg-glass lg-text grid h-[72px] w-[72px] place-items-center rounded-full"
      style={on ? { background: color } : {}}
    >
      <Icon
        className="relative z-[3] h-6 w-6"
        strokeWidth={1.75}
        style={on ? { color: color === "#fff" ? "#1d1d1f" : "#fff", textShadow: "none" } : {}}
      />
    </motion.button>
  );
}

type Conn = "plane" | "data" | "wifi" | "bt";

const connections: { key: Conn; icon: LucideIcon; color: string; label: string }[] = [
  { key: "plane", icon: Plane, color: "#ff9f0a", label: "Airplane mode" },
  { key: "data", icon: Signal, color: "#34c759", label: "Cellular" },
  { key: "wifi", icon: Wifi, color: "#0a84ff", label: "Wi-Fi" },
  { key: "bt", icon: Bluetooth, color: "#0a84ff", label: "Bluetooth" },
];

interface ControlCenterProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function ControlCenter({
  label = "Mareas",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: ControlCenterProps) {
  const glass = { bg, blur, opacity, shine };
  const [conn, setConn] = useState<Record<Conn, boolean>>({ plane: false, data: true, wifi: true, bt: true });
  const [round, setRound] = useState({ torch: false, cam: false, calc: false });
  const [playing, setPlaying] = useState(true);

  return (
    <Stage {...glass}>
      <div className="grid w-[320px] grid-cols-[152px_152px] gap-4 max-sm:scale-90">
        <div
          onMouseMove={track}
          className="lg-glass lg-text grid h-[152px] grid-cols-2 place-items-center rounded-[30px] p-3"
        >
          {connections.map(({ key, icon: Icon, color, label }) => (
            <motion.button
              key={key}
              type="button"
              aria-label={label}
              aria-pressed={conn[key]}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setConn((s) => ({ ...s, [key]: !s[key] }))}
              className="relative z-[3] grid h-[54px] w-[54px] place-items-center rounded-full"
              animate={{ backgroundColor: conn[key] ? color : "rgba(255,255,255,0.18)" }}
            >
              <Icon className="h-[22px] w-[22px] text-white" strokeWidth={1.75} />
            </motion.button>
          ))}
        </div>

        <div onMouseMove={track} className="lg-glass lg-text flex h-[152px] flex-col rounded-[30px] p-4">
          <div className="relative z-[3] flex items-center gap-2.5">
            <motion.div
              animate={{ rotate: playing ? 360 : 0 }}
              transition={playing ? { duration: 6, repeat: Infinity, ease: "linear" } : spring}
              className="h-11 w-11 shrink-0 rounded-full"
              style={{
                background: "conic-gradient(from 0deg,#f43f5e,#8b5cf6,#06b6d4,#f43f5e)",
                boxShadow: "inset 0 0 0 14px rgba(0,0,0,.15)",
              }}
            />
            <div className="min-w-0">
              <p className="truncate text-[13px] font-semibold">{label}</p>
              <p className="text-[12px] opacity-60">Nova</p>
            </div>
          </div>
          <div className="relative z-[3] mt-auto flex h-5 items-end justify-center gap-[3px]">
            {Array.from({ length: 12 }).map((_, i) => (
              <motion.span
                key={i}
                className="w-[3px] rounded-full bg-current opacity-80"
                animate={{ height: playing ? [4, 18, 7, 14, 4] : 4 }}
                transition={
                  playing ? { duration: 0.8 + (i % 4) * 0.15, repeat: Infinity, ease: "easeInOut" } : spring
                }
              />
            ))}
          </div>
          <div className="relative z-[3] mt-2 flex items-center justify-center gap-5">
            <motion.button type="button" aria-label="Previous" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipBack className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
            <motion.button
              type="button"
              aria-label={playing ? "Pause" : "Play"}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setPlaying((p) => !p)}
            >
              {playing ? (
                <Pause className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              ) : (
                <Play className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              )}
            </motion.button>
            <motion.button type="button" aria-label="Next" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipForward className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
          </div>
        </div>

        <div className="flex gap-2">
          <VSlider icon={Sun} init={0.7} />
          <VSlider icon={Volume2} init={0.45} />
        </div>

        <div className="grid grid-cols-2 place-items-center gap-2">
          <Round
            icon={Flashlight}
            label="Flashlight"
            on={round.torch}
            onClick={() => setRound((s) => ({ ...s, torch: !s.torch }))}
          />
          <Round
            icon={Camera}
            label="Camera"
            on={round.cam}
            onClick={() => setRound((s) => ({ ...s, cam: !s.cam }))}
          />
          <Round
            icon={Calculator}
            label="Calculator"
            on={round.calc}
            color="#ff9f0a"
            onClick={() => setRound((s) => ({ ...s, calc: !s.calc }))}
          />
          <Round icon={Moon} label="Do Not Disturb" on={false} onClick={() => undefined} />
        </div>
      </div>
    </Stage>
  );
}

Prompt for AI

Paste it into ChatGPT, Claude or Cursor and it will adapt the block to your project with these settings, even if you don’t use React.

More in Liquid Glass

Where to use it

This iOS control center in React is a ready-made panel of small controls: connectivity toggles, a now playing card, vertical sliders for brightness and volume, and round shortcuts. It fits a smart home dashboard, the quick settings of a kiosk app or a concept shot in a product designer’s portfolio.

You don’t have to use the whole grid. The vertical slider on its own makes a lovely volume or dimmer control, and the round buttons work as quick actions anywhere. Swap the icons for the things your users toggle most.