React + MotionLiquid Glass

Isla dinámica

Una píldora negra que crece y se convierte en llamada, reproductor de música o temporizador en marcha.

Ajustes

20px
12%
25%

Código

import { useEffect, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { AnimatePresence, motion } from "framer-motion";
import { Phone, PhoneOff, Timer } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

type Mode = "idle" | "call" | "music" | "timer";

const sizes: Record<Mode, { width: number; height: number; borderRadius: number }> = {
  idle: { width: 126, height: 37, borderRadius: 19 },
  call: { width: 350, height: 80, borderRadius: 40 },
  music: { width: 230, height: 37, borderRadius: 19 },
  timer: { width: 200, height: 37, borderRadius: 19 },
};

const labels: Record<Mode, string> = {
  idle: "Reposo",
  call: "Llamada",
  music: "Música",
  timer: "Timer",
};

function Bars() {
  return (
    <div className="flex h-4 items-center gap-[3px]">
      {[0, 1, 2, 3].map((i) => (
        <motion.span
          key={i}
          className="w-[3px] rounded-full bg-[#ff6482]"
          animate={{ height: [5, 15, 7, 12, 5] }}
          transition={{ duration: 0.9 + i * 0.15, repeat: Infinity, ease: "easeInOut" }}
        />
      ))}
    </div>
  );
}

interface DynamicIslandProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function DynamicIsland({
  label = "Laura García",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: DynamicIslandProps) {
  const glass = { bg, blur, opacity, shine };
  const [mode, setMode] = useState<Mode>("idle");
  const [sec, setSec] = useState(272);

  useEffect(() => {
    if (mode !== "timer") return;
    const t = setInterval(() => setSec((s) => (s > 0 ? s - 1 : 272)), 1000);
    return () => clearInterval(t);
  }, [mode]);

  return (
    <Stage {...glass}>
      <div className="absolute inset-x-0 top-5 flex justify-center">
        <motion.div
          animate={sizes[mode]}
          transition={spring}
          className="overflow-hidden bg-black text-white"
          style={{ maxWidth: "calc(100% - 24px)", boxShadow: "0 10px 30px rgba(0,0,0,.35)" }}
        >
          <AnimatePresence mode="popLayout" initial={false}>
            <motion.div
              key={mode}
              className="flex h-full w-full items-center justify-between px-2.5"
              initial={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
              animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
              exit={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
              transition={spring}
            >
              {mode === "call" && (
                <>
                  <div className="flex min-w-0 items-center gap-3 pl-1">
                    <div className="grid h-[50px] w-[50px] shrink-0 place-items-center rounded-full bg-gradient-to-b from-[#a1a1aa] to-[#52525b] text-lg font-semibold">
                      {label.charAt(0)}
                    </div>
                    <div className="min-w-0">
                      <p className="text-[12px] text-white/55">móvil</p>
                      <p className="truncate text-[17px] font-semibold">{label}</p>
                    </div>
                  </div>
                  <div className="flex shrink-0 gap-2.5 pr-1">
                    <motion.button
                      type="button"
                      aria-label="Rechazar"
                      whileTap={{ scale: 0.9 }}
                      transition={spring}
                      onClick={() => setMode("idle")}
                      className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#ff3b30]"
                    >
                      <PhoneOff className="h-5 w-5" fill="white" strokeWidth={1.5} />
                    </motion.button>
                    <motion.button
                      type="button"
                      aria-label="Aceptar"
                      whileTap={{ scale: 0.9 }}
                      transition={spring}
                      onClick={() => setMode("idle")}
                      className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#34c759]"
                    >
                      <Phone className="h-5 w-5" fill="white" strokeWidth={1.5} />
                    </motion.button>
                  </div>
                </>
              )}
              {mode === "music" && (
                <>
                  <div
                    className="h-[25px] w-[25px] rounded-[7px]"
                    style={{ background: "linear-gradient(135deg,#f43f5e,#8b5cf6)" }}
                  />
                  <Bars />
                </>
              )}
              {mode === "timer" && (
                <>
                  <Timer className="h-[18px] w-[18px] text-[#ff9f0a]" strokeWidth={2} />
                  <span className="pr-1.5 text-[16px] font-semibold tabular-nums text-[#ff9f0a]">
                    {Math.floor(sec / 60)}:{String(sec % 60).padStart(2, "0")}
                  </span>
                </>
              )}
            </motion.div>
          </AnimatePresence>
        </motion.div>
      </div>
      <div className="mt-16 flex flex-wrap justify-center gap-2">
        {(Object.keys(labels) as Mode[]).map((m) => (
          <motion.button
            key={m}
            type="button"
            aria-pressed={mode === m}
            onMouseMove={track}
            onClick={() => setMode(m)}
            whileTap={{ scale: 0.95 }}
            transition={spring}
            className="lg-glass lg-text h-9 rounded-full px-4 text-[14px] font-medium"
            style={mode === m ? { background: "rgba(255,255,255,.3)" } : {}}
          >
            <span className="relative z-[3]">{labels[m]}</span>
          </motion.button>
        ))}
      </div>
    </Stage>
  );
}

Prompt para IA

Pégalo en ChatGPT, Claude o Cursor y adaptará el bloque a tu proyecto con estos ajustes, aunque no uses React.

Más en Liquid Glass

Dónde usarlo

Una isla dinámica en React es una forma simpática de mostrar un único estado en directo arriba de tu web app: la cuenta atrás de un temporizador de cocina, la canción que suena en la web de un grupo o una llamada en una demo. En la landing de una app para iPhone la gente pilla la referencia al momento.

Úsala para estados breves que se entienden de un vistazo, no para textos que haya que leer con calma. La regla es una cosa cada vez: si dos avisos compiten por la isla, enseña el más urgente y deja el otro en cola.