React + MotionLiquid Glass
Isla dinámica
Una píldora negra que crece y se convierte en llamada, reproductor de música o temporizador en marcha.
Ajustes
20px
12%
25%
Código
import { useEffect, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { AnimatePresence, motion } from "framer-motion";
import { Phone, PhoneOff, Timer } from "lucide-react";
type Wallpaper = "aurora" | "sunset" | "ocean" | "light";
const spring = { type: "spring" as const, stiffness: 400, damping: 30 };
const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};
const blobPositions = [
["-10%", "-15%"],
["45%", "5%"],
["5%", "50%"],
];
const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";
const glassCss = `
.lg-font {
font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
-webkit-font-smoothing: antialiased;
}
.lg-glass {
position: relative;
overflow: hidden;
background: rgba(255, 255, 255, var(--lg-a, 0.12));
-webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.5),
inset 0 -1px 0 rgba(255, 255, 255, 0.1),
inset 0 0 20px rgba(255, 255, 255, 0.08),
0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
content: "";
position: absolute;
inset: 0;
z-index: 2;
padding: 1px;
border-radius: inherit;
pointer-events: none;
background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
content: "";
position: absolute;
inset: 0;
z-index: 1;
border-radius: inherit;
pointer-events: none;
opacity: var(--lg-hover, 0);
transition: opacity 0.3s;
background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
--lg-hover: 1;
}
.lg-text {
color: #fff;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
color: #1d1d1f;
text-shadow: none;
}
@keyframes lg-drift {
0%, 100% { transform: translate(0, 0) scale(1); }
33% { transform: translate(8%, -6%) scale(1.12); }
66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;
// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
const r = e.currentTarget.getBoundingClientRect();
e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}
interface StageProps {
bg: Wallpaper;
blur: number;
opacity: number;
shine: number;
className?: string;
children: ReactNode;
}
// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
bg,
blur,
opacity,
shine,
className = "relative h-[560px] w-full",
children,
}: StageProps) {
const light = bg === "light";
const wall = walls[bg] ?? walls.aurora;
const vars = {
"--lg-blur": `${blur}px`,
"--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
"--lg-shine": shine / 100,
} as CSSProperties;
return (
<div
className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
style={vars}
>
<style>{glassCss}</style>
<div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
<div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
{wall.blobs.map((color, i) => (
<div
key={i}
className="absolute h-[75%] w-[75%] rounded-full"
style={{
left: blobPositions[i]?.[0],
top: blobPositions[i]?.[1],
background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
opacity: light ? 1 : 0.9,
animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
}}
/>
))}
</div>
<div
className="absolute inset-0"
style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
/>
</div>
<div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
</div>
);
}
type Mode = "idle" | "call" | "music" | "timer";
const sizes: Record<Mode, { width: number; height: number; borderRadius: number }> = {
idle: { width: 126, height: 37, borderRadius: 19 },
call: { width: 350, height: 80, borderRadius: 40 },
music: { width: 230, height: 37, borderRadius: 19 },
timer: { width: 200, height: 37, borderRadius: 19 },
};
const labels: Record<Mode, string> = {
idle: "Reposo",
call: "Llamada",
music: "Música",
timer: "Timer",
};
function Bars() {
return (
<div className="flex h-4 items-center gap-[3px]">
{[0, 1, 2, 3].map((i) => (
<motion.span
key={i}
className="w-[3px] rounded-full bg-[#ff6482]"
animate={{ height: [5, 15, 7, 12, 5] }}
transition={{ duration: 0.9 + i * 0.15, repeat: Infinity, ease: "easeInOut" }}
/>
))}
</div>
);
}
interface DynamicIslandProps {
label?: string;
bg?: Wallpaper;
blur?: number;
opacity?: number;
shine?: number;
}
export default function DynamicIsland({
label = "Laura García",
bg = "aurora",
blur = 20,
opacity = 12,
shine = 25,
}: DynamicIslandProps) {
const glass = { bg, blur, opacity, shine };
const [mode, setMode] = useState<Mode>("idle");
const [sec, setSec] = useState(272);
useEffect(() => {
if (mode !== "timer") return;
const t = setInterval(() => setSec((s) => (s > 0 ? s - 1 : 272)), 1000);
return () => clearInterval(t);
}, [mode]);
return (
<Stage {...glass}>
<div className="absolute inset-x-0 top-5 flex justify-center">
<motion.div
animate={sizes[mode]}
transition={spring}
className="overflow-hidden bg-black text-white"
style={{ maxWidth: "calc(100% - 24px)", boxShadow: "0 10px 30px rgba(0,0,0,.35)" }}
>
<AnimatePresence mode="popLayout" initial={false}>
<motion.div
key={mode}
className="flex h-full w-full items-center justify-between px-2.5"
initial={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
exit={{ opacity: 0, scale: 0.9, filter: "blur(4px)" }}
transition={spring}
>
{mode === "call" && (
<>
<div className="flex min-w-0 items-center gap-3 pl-1">
<div className="grid h-[50px] w-[50px] shrink-0 place-items-center rounded-full bg-gradient-to-b from-[#a1a1aa] to-[#52525b] text-lg font-semibold">
{label.charAt(0)}
</div>
<div className="min-w-0">
<p className="text-[12px] text-white/55">móvil</p>
<p className="truncate text-[17px] font-semibold">{label}</p>
</div>
</div>
<div className="flex shrink-0 gap-2.5 pr-1">
<motion.button
type="button"
aria-label="Rechazar"
whileTap={{ scale: 0.9 }}
transition={spring}
onClick={() => setMode("idle")}
className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#ff3b30]"
>
<PhoneOff className="h-5 w-5" fill="white" strokeWidth={1.5} />
</motion.button>
<motion.button
type="button"
aria-label="Aceptar"
whileTap={{ scale: 0.9 }}
transition={spring}
onClick={() => setMode("idle")}
className="grid h-[46px] w-[46px] place-items-center rounded-full bg-[#34c759]"
>
<Phone className="h-5 w-5" fill="white" strokeWidth={1.5} />
</motion.button>
</div>
</>
)}
{mode === "music" && (
<>
<div
className="h-[25px] w-[25px] rounded-[7px]"
style={{ background: "linear-gradient(135deg,#f43f5e,#8b5cf6)" }}
/>
<Bars />
</>
)}
{mode === "timer" && (
<>
<Timer className="h-[18px] w-[18px] text-[#ff9f0a]" strokeWidth={2} />
<span className="pr-1.5 text-[16px] font-semibold tabular-nums text-[#ff9f0a]">
{Math.floor(sec / 60)}:{String(sec % 60).padStart(2, "0")}
</span>
</>
)}
</motion.div>
</AnimatePresence>
</motion.div>
</div>
<div className="mt-16 flex flex-wrap justify-center gap-2">
{(Object.keys(labels) as Mode[]).map((m) => (
<motion.button
key={m}
type="button"
aria-pressed={mode === m}
onMouseMove={track}
onClick={() => setMode(m)}
whileTap={{ scale: 0.95 }}
transition={spring}
className="lg-glass lg-text h-9 rounded-full px-4 text-[14px] font-medium"
style={mode === m ? { background: "rgba(255,255,255,.3)" } : {}}
>
<span className="relative z-[3]">{labels[m]}</span>
</motion.button>
))}
</div>
</Stage>
);
}
Prompt para IA
Pégalo en ChatGPT, Claude o Cursor y adaptará el bloque a tu proyecto con estos ajustes, aunque no uses React.
Más en Liquid Glass
Dónde usarlo
Una isla dinámica en React es una forma simpática de mostrar un único estado en directo arriba de tu web app: la cuenta atrás de un temporizador de cocina, la canción que suena en la web de un grupo o una llamada en una demo. En la landing de una app para iPhone la gente pilla la referencia al momento.
Úsala para estados breves que se entienden de un vistazo, no para textos que haya que leer con calma. La regla es una cosa cada vez: si dos avisos compiten por la isla, enseña el más urgente y deja el otro en cola.