Mareas

Nova

React + MotionLiquid Glass

Centro de control de cristal

Módulos de cristal para wifi, bluetooth, brillo, volumen y música, con sliders que se arrastran de verdad.

Ajustes

20px
12%
25%

Código

import { useRef, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Bluetooth, Calculator, Camera, Flashlight, Moon, Pause, Plane, Play, Signal, SkipBack, SkipForward, Sun, Volume2, Wifi, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

// Deslizador vertical de brillo / volumen: arrastra o pulsa para fijar el nivel
function VSlider({ icon: Icon, init }: { icon: LucideIcon; init: number }) {
  const [value, setValue] = useState(init);
  const ref = useRef<HTMLDivElement>(null);

  const set = (y: number) => {
    const r = ref.current?.getBoundingClientRect();
    if (!r) return;
    setValue(Math.max(0, Math.min(1, 1 - (y - r.top) / r.height)));
  };

  return (
    <motion.div
      ref={ref}
      onMouseMove={track}
      whileTap={{ scale: 1.04 }}
      transition={spring}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        set(e.clientY);
      }}
      onPointerMove={(e) => {
        if (e.buttons) set(e.clientY);
      }}
      className="lg-glass lg-text h-[168px] w-[72px] cursor-grab touch-none rounded-[26px]"
    >
      <motion.div
        className="absolute inset-x-0 bottom-0 z-[2] bg-white/90"
        animate={{ height: `${value * 100}%` }}
        transition={spring}
      />
      <Icon
        className="absolute bottom-4 left-1/2 z-[3] h-6 w-6 -translate-x-1/2 text-[#1d1d1f]/70"
        strokeWidth={1.75}
      />
    </motion.div>
  );
}

interface RoundProps {
  icon: LucideIcon;
  label: string;
  on: boolean;
  onClick: () => void;
  color?: string;
}

function Round({ icon: Icon, label, on, onClick, color = "#fff" }: RoundProps) {
  return (
    <motion.button
      type="button"
      aria-label={label}
      aria-pressed={on}
      onMouseMove={track}
      onClick={onClick}
      whileTap={{ scale: 0.95 }}
      transition={spring}
      className="lg-glass lg-text grid h-[72px] w-[72px] place-items-center rounded-full"
      style={on ? { background: color } : {}}
    >
      <Icon
        className="relative z-[3] h-6 w-6"
        strokeWidth={1.75}
        style={on ? { color: color === "#fff" ? "#1d1d1f" : "#fff", textShadow: "none" } : {}}
      />
    </motion.button>
  );
}

type Conn = "plane" | "data" | "wifi" | "bt";

const connections: { key: Conn; icon: LucideIcon; color: string; label: string }[] = [
  { key: "plane", icon: Plane, color: "#ff9f0a", label: "Modo avión" },
  { key: "data", icon: Signal, color: "#34c759", label: "Datos móviles" },
  { key: "wifi", icon: Wifi, color: "#0a84ff", label: "Wi-Fi" },
  { key: "bt", icon: Bluetooth, color: "#0a84ff", label: "Bluetooth" },
];

interface ControlCenterProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function ControlCenter({
  label = "Mareas",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: ControlCenterProps) {
  const glass = { bg, blur, opacity, shine };
  const [conn, setConn] = useState<Record<Conn, boolean>>({ plane: false, data: true, wifi: true, bt: true });
  const [round, setRound] = useState({ torch: false, cam: false, calc: false });
  const [playing, setPlaying] = useState(true);

  return (
    <Stage {...glass}>
      <div className="grid w-[320px] grid-cols-[152px_152px] gap-4 max-sm:scale-90">
        <div
          onMouseMove={track}
          className="lg-glass lg-text grid h-[152px] grid-cols-2 place-items-center rounded-[30px] p-3"
        >
          {connections.map(({ key, icon: Icon, color, label }) => (
            <motion.button
              key={key}
              type="button"
              aria-label={label}
              aria-pressed={conn[key]}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setConn((s) => ({ ...s, [key]: !s[key] }))}
              className="relative z-[3] grid h-[54px] w-[54px] place-items-center rounded-full"
              animate={{ backgroundColor: conn[key] ? color : "rgba(255,255,255,0.18)" }}
            >
              <Icon className="h-[22px] w-[22px] text-white" strokeWidth={1.75} />
            </motion.button>
          ))}
        </div>

        <div onMouseMove={track} className="lg-glass lg-text flex h-[152px] flex-col rounded-[30px] p-4">
          <div className="relative z-[3] flex items-center gap-2.5">
            <motion.div
              animate={{ rotate: playing ? 360 : 0 }}
              transition={playing ? { duration: 6, repeat: Infinity, ease: "linear" } : spring}
              className="h-11 w-11 shrink-0 rounded-full"
              style={{
                background: "conic-gradient(from 0deg,#f43f5e,#8b5cf6,#06b6d4,#f43f5e)",
                boxShadow: "inset 0 0 0 14px rgba(0,0,0,.15)",
              }}
            />
            <div className="min-w-0">
              <p className="truncate text-[13px] font-semibold">{label}</p>
              <p className="text-[12px] opacity-60">Nova</p>
            </div>
          </div>
          <div className="relative z-[3] mt-auto flex h-5 items-end justify-center gap-[3px]">
            {Array.from({ length: 12 }).map((_, i) => (
              <motion.span
                key={i}
                className="w-[3px] rounded-full bg-current opacity-80"
                animate={{ height: playing ? [4, 18, 7, 14, 4] : 4 }}
                transition={
                  playing ? { duration: 0.8 + (i % 4) * 0.15, repeat: Infinity, ease: "easeInOut" } : spring
                }
              />
            ))}
          </div>
          <div className="relative z-[3] mt-2 flex items-center justify-center gap-5">
            <motion.button type="button" aria-label="Anterior" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipBack className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
            <motion.button
              type="button"
              aria-label={playing ? "Pausar" : "Reproducir"}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setPlaying((p) => !p)}
            >
              {playing ? (
                <Pause className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              ) : (
                <Play className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              )}
            </motion.button>
            <motion.button type="button" aria-label="Siguiente" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipForward className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
          </div>
        </div>

        <div className="flex gap-2">
          <VSlider icon={Sun} init={0.7} />
          <VSlider icon={Volume2} init={0.45} />
        </div>

        <div className="grid grid-cols-2 place-items-center gap-2">
          <Round
            icon={Flashlight}
            label="Linterna"
            on={round.torch}
            onClick={() => setRound((s) => ({ ...s, torch: !s.torch }))}
          />
          <Round
            icon={Camera}
            label="Cámara"
            on={round.cam}
            onClick={() => setRound((s) => ({ ...s, cam: !s.cam }))}
          />
          <Round
            icon={Calculator}
            label="Calculadora"
            on={round.calc}
            color="#ff9f0a"
            onClick={() => setRound((s) => ({ ...s, calc: !s.calc }))}
          />
          <Round icon={Moon} label="No molestar" on={false} onClick={() => undefined} />
        </div>
      </div>
    </Stage>
  );
}

Prompt para IA

Pégalo en ChatGPT, Claude o Cursor y adaptará el bloque a tu proyecto con estos ajustes, aunque no uses React.

Más en Liquid Glass

Dónde usarlo

Este centro de control estilo iOS en React es un panel de pequeños controles listo para usar: interruptores de conexión, una tarjeta de lo que suena, sliders verticales de brillo y volumen y accesos redondos. Encaja en el panel de una casa domótica, los ajustes rápidos de un quiosco o un concepto para tu portfolio.

No hace falta usar la rejilla entera. El slider vertical por sí solo queda genial como control de volumen o de intensidad de luz, y los botones redondos sirven como accesos rápidos en cualquier parte. Cambia los iconos por lo que más toque tu gente.