L

Laura García

llamada entrante…

Rechazar
Aceptar
React + MotionLiquid Glass

Pantalla de llamada entrante

Avatar que late, botón de deslizar para contestar y pantalla de llamada con contador, silencio, teclado y altavoz.

Ajustes

20px
12%
25%

Código

import { useEffect, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { AnimatePresence, motion, useMotionValue } from "framer-motion";
import { Grid3x3, Mic, MicOff, Phone, PhoneOff, Volume2, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

interface IncomingCallProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function IncomingCall({
  label = "Laura García",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: IncomingCallProps) {
  const glass = { bg, blur, opacity, shine };
  const [state, setState] = useState<"ring" | "active" | "ended">("ring");
  const [sec, setSec] = useState(0);
  const [mute, setMute] = useState(false);
  const [speaker, setSpeaker] = useState(false);
  const [pad, setPad] = useState(false);
  const x = useMotionValue(0);

  useEffect(() => {
    if (state !== "active") return;
    setSec(0);
    const t = setInterval(() => setSec((s) => s + 1), 1000);
    return () => clearInterval(t);
  }, [state]);

  // Tras colgar, la demo vuelve a sonar
  useEffect(() => {
    if (state !== "ended") return;
    const t = setTimeout(() => setState("ring"), 1600);
    return () => clearTimeout(t);
  }, [state]);

  const controls: { icon: LucideIcon; text: string; on: boolean; toggle: () => void }[] = [
    { icon: mute ? MicOff : Mic, text: "silencio", on: mute, toggle: () => setMute((m) => !m) },
    { icon: Grid3x3, text: "teclado", on: pad, toggle: () => setPad((p) => !p) },
    { icon: Volume2, text: "altavoz", on: speaker, toggle: () => setSpeaker((s) => !s) },
  ];

  return (
    <Stage {...glass}>
      <div className="absolute inset-0 backdrop-blur-2xl" style={{ background: "rgba(0,0,0,.15)" }} />
      <div className="lg-text absolute inset-0 flex flex-col items-center pt-14">
        <div className="relative grid place-items-center">
          {state === "ring" &&
            [0, 1].map((k) => (
              <motion.span
                key={k}
                className="absolute h-[120px] w-[120px] rounded-full border border-white/50"
                animate={{ scale: [1, 1.5], opacity: [0.6, 0] }}
                transition={{ duration: 2, delay: k, repeat: Infinity, ease: "easeOut" }}
              />
            ))}
          <motion.div
            onMouseMove={track}
            animate={state === "ring" ? { scale: [1, 1.04, 1] } : { scale: 0.8 }}
            transition={state === "ring" ? { duration: 2, repeat: Infinity, ease: "easeInOut" } : spring}
            className="lg-glass grid h-[120px] w-[120px] place-items-center rounded-full p-1.5"
          >
            <div className="relative z-[3] grid h-full w-full place-items-center rounded-full bg-gradient-to-b from-[#a1a1aa] to-[#52525b] text-[46px] font-light text-white">
              {label.charAt(0)}
            </div>
          </motion.div>
        </div>
        <p className="mt-6 text-[34px] font-normal tracking-[-0.02em]">{label}</p>
        <AnimatePresence mode="wait">
          <motion.p
            key={state}
            initial={{ opacity: 0, y: 6 }}
            animate={{ opacity: 0.7, y: 0 }}
            exit={{ opacity: 0, y: -6 }}
            transition={spring}
            className="text-[17px] tabular-nums"
          >
            {state === "ring"
              ? "llamada entrante…"
              : state === "ended"
                ? "llamada finalizada"
                : `${Math.floor(sec / 60)}:${String(sec % 60).padStart(2, "0")}`}
          </motion.p>
        </AnimatePresence>

        <AnimatePresence mode="wait">
          {state === "active" ? (
            <motion.div
              key="active"
              initial={{ opacity: 0, scale: 0.9 }}
              animate={{ opacity: 1, scale: 1 }}
              exit={{ opacity: 0 }}
              transition={spring}
              className="absolute bottom-8 flex flex-col items-center gap-6"
            >
              <AnimatePresence>
                {pad && (
                  <motion.div
                    initial={{ opacity: 0, y: 10 }}
                    animate={{ opacity: 1, y: 0 }}
                    exit={{ opacity: 0, y: 10 }}
                    transition={spring}
                    className="grid grid-cols-3 gap-2"
                  >
                    {["1", "2", "3", "4", "5", "6", "7", "8", "9"].map((k) => (
                      <motion.button
                        key={k}
                        type="button"
                        whileTap={{ scale: 0.95 }}
                        transition={spring}
                        onMouseMove={track}
                        className="lg-glass lg-text h-11 w-11 rounded-full text-[18px]"
                      >
                        <span className="relative z-[3]">{k}</span>
                      </motion.button>
                    ))}
                  </motion.div>
                )}
              </AnimatePresence>
              <div className="flex gap-6">
                {controls.map(({ icon: Icon, text, on, toggle }) => (
                  <div key={text} className="flex flex-col items-center gap-1.5">
                    <motion.button
                      type="button"
                      aria-label={text}
                      aria-pressed={on}
                      onMouseMove={track}
                      whileTap={{ scale: 0.95 }}
                      transition={spring}
                      onClick={toggle}
                      className="lg-glass lg-text grid h-[64px] w-[64px] place-items-center rounded-full"
                      style={on ? { background: "#fff" } : {}}
                    >
                      <Icon
                        className="relative z-[3] h-6 w-6"
                        strokeWidth={1.75}
                        style={on ? { color: "#1d1d1f" } : {}}
                      />
                    </motion.button>
                    <span className="text-[12px]">{text}</span>
                  </div>
                ))}
              </div>
              <motion.button
                type="button"
                aria-label="Colgar"
                whileTap={{ scale: 0.95 }}
                transition={spring}
                onClick={() => setState("ended")}
                className="grid h-[64px] w-[64px] place-items-center rounded-full bg-[#ff3b30] text-white shadow-lg"
              >
                <PhoneOff className="h-6 w-6" strokeWidth={1.75} />
              </motion.button>
            </motion.div>
          ) : state === "ring" ? (
            <motion.div
              key="ring"
              initial={{ opacity: 0 }}
              animate={{ opacity: 1 }}
              exit={{ opacity: 0, scale: 0.9 }}
              transition={spring}
              className="absolute inset-x-0 bottom-10 flex justify-between px-12"
            >
              <div className="flex flex-col items-center gap-2">
                <motion.button
                  type="button"
                  aria-label="Rechazar"
                  whileTap={{ scale: 0.95 }}
                  transition={spring}
                  onClick={() => setState("ended")}
                  className="lg-glass grid h-[72px] w-[72px] place-items-center rounded-full"
                  style={{ background: "rgba(255,59,48,.85)" }}
                >
                  <PhoneOff className="relative z-[3] h-7 w-7 text-white" strokeWidth={1.75} />
                </motion.button>
                <span className="text-[13px]">Rechazar</span>
              </div>
              <div className="flex flex-col items-center gap-2">
                {/* Pulsa o arrastra a la izquierda para contestar */}
                <motion.button
                  type="button"
                  aria-label="Aceptar"
                  drag="x"
                  dragConstraints={{ left: -80, right: 0 }}
                  dragElastic={0.2}
                  dragSnapToOrigin
                  onDragEnd={(_, info) => {
                    if (info.offset.x < -50) setState("active");
                  }}
                  onClick={() => setState("active")}
                  animate={{ rotate: [0, -8, 8, -6, 6, 0, 0, 0, 0] }}
                  transition={{ duration: 1.4, repeat: Infinity, ease: "easeInOut" }}
                  whileTap={{ scale: 0.95 }}
                  className="lg-glass grid h-[72px] w-[72px] place-items-center rounded-full"
                  style={{ x, background: "rgba(52,199,89,.9)" }}
                >
                  <Phone className="relative z-[3] h-7 w-7 text-white" strokeWidth={1.75} fill="white" />
                </motion.button>
                <span className="text-[13px]">Aceptar</span>
              </div>
            </motion.div>
          ) : null}
        </AnimatePresence>
      </div>
    </Stage>
  );
}

Prompt para IA

Pégalo en ChatGPT, Claude o Cursor y adaptará el bloque a tu proyecto con estos ajustes, aunque no uses React.

Más en Liquid Glass

Dónde usarlo

Esta pantalla de llamada entrante cubre el flujo entero, desde que suena hasta que cuelgas. Encaja en una app de telemedicina donde llama el médico, en una herramienta de atención al cliente con llamadas de voz o en el prototipo de una app de citas. Se contesta tocando o deslizando el botón verde.

Cambia cuanto antes la inicial del avatar por una foto real: ver una cara hace que la llamada se sienta cercana. El botón verde se agita para llamar la atención, así que mantén tranquilo el resto de la pantalla mientras suena.