Mareas

Nova

React + MotionLiquid Glass

Glas-Kontrollzentrum

Glasmodule für WLAN, Bluetooth, Helligkeit, Lautstärke und Musik, mit Reglern, die sich wirklich ziehen lassen.

Einstellungen

20px
12%
25%

Code

import { useRef, useState, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Bluetooth, Calculator, Camera, Flashlight, Moon, Pause, Plane, Play, Signal, SkipBack, SkipForward, Sun, Volume2, Wifi, type LucideIcon } from "lucide-react";

type Wallpaper = "aurora" | "sunset" | "ocean" | "light";

const spring = { type: "spring" as const, stiffness: 400, damping: 30 };

const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
  aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
  sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
  ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
  light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};

const blobPositions = [
  ["-10%", "-15%"],
  ["45%", "5%"],
  ["5%", "50%"],
];

const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";

const glassCss = `
.lg-font {
  font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
  -webkit-font-smoothing: antialiased;
}
.lg-glass {
  position: relative;
  overflow: hidden;
  background: rgba(255, 255, 255, var(--lg-a, 0.12));
  -webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.5),
    inset 0 -1px 0 rgba(255, 255, 255, 0.1),
    inset 0 0 20px rgba(255, 255, 255, 0.08),
    0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  padding: 1px;
  border-radius: inherit;
  pointer-events: none;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
  mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  border-radius: inherit;
  pointer-events: none;
  opacity: var(--lg-hover, 0);
  transition: opacity 0.3s;
  background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
  --lg-hover: 1;
}
.lg-text {
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
  color: #1d1d1f;
  text-shadow: none;
}
@keyframes lg-drift {
  0%, 100% { transform: translate(0, 0) scale(1); }
  33% { transform: translate(8%, -6%) scale(1.12); }
  66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;

// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
  const r = e.currentTarget.getBoundingClientRect();
  e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
  e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}

interface StageProps {
  bg: Wallpaper;
  blur: number;
  opacity: number;
  shine: number;
  className?: string;
  children: ReactNode;
}

// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
  bg,
  blur,
  opacity,
  shine,
  className = "relative h-[560px] w-full",
  children,
}: StageProps) {
  const light = bg === "light";
  const wall = walls[bg] ?? walls.aurora;
  const vars = {
    "--lg-blur": `${blur}px`,
    "--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
    "--lg-shine": shine / 100,
  } as CSSProperties;

  return (
    <div
      className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
      style={vars}
    >
      <style>{glassCss}</style>
      <div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
        <div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
          {wall.blobs.map((color, i) => (
            <div
              key={i}
              className="absolute h-[75%] w-[75%] rounded-full"
              style={{
                left: blobPositions[i]?.[0],
                top: blobPositions[i]?.[1],
                background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
                opacity: light ? 1 : 0.9,
                animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
              }}
            />
          ))}
        </div>
        <div
          className="absolute inset-0"
          style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
        />
      </div>
      <div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
    </div>
  );
}

// Deslizador vertical de brillo / volumen: arrastra o pulsa para fijar el nivel
function VSlider({ icon: Icon, init }: { icon: LucideIcon; init: number }) {
  const [value, setValue] = useState(init);
  const ref = useRef<HTMLDivElement>(null);

  const set = (y: number) => {
    const r = ref.current?.getBoundingClientRect();
    if (!r) return;
    setValue(Math.max(0, Math.min(1, 1 - (y - r.top) / r.height)));
  };

  return (
    <motion.div
      ref={ref}
      onMouseMove={track}
      whileTap={{ scale: 1.04 }}
      transition={spring}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        set(e.clientY);
      }}
      onPointerMove={(e) => {
        if (e.buttons) set(e.clientY);
      }}
      className="lg-glass lg-text h-[168px] w-[72px] cursor-grab touch-none rounded-[26px]"
    >
      <motion.div
        className="absolute inset-x-0 bottom-0 z-[2] bg-white/90"
        animate={{ height: `${value * 100}%` }}
        transition={spring}
      />
      <Icon
        className="absolute bottom-4 left-1/2 z-[3] h-6 w-6 -translate-x-1/2 text-[#1d1d1f]/70"
        strokeWidth={1.75}
      />
    </motion.div>
  );
}

interface RoundProps {
  icon: LucideIcon;
  label: string;
  on: boolean;
  onClick: () => void;
  color?: string;
}

function Round({ icon: Icon, label, on, onClick, color = "#fff" }: RoundProps) {
  return (
    <motion.button
      type="button"
      aria-label={label}
      aria-pressed={on}
      onMouseMove={track}
      onClick={onClick}
      whileTap={{ scale: 0.95 }}
      transition={spring}
      className="lg-glass lg-text grid h-[72px] w-[72px] place-items-center rounded-full"
      style={on ? { background: color } : {}}
    >
      <Icon
        className="relative z-[3] h-6 w-6"
        strokeWidth={1.75}
        style={on ? { color: color === "#fff" ? "#1d1d1f" : "#fff", textShadow: "none" } : {}}
      />
    </motion.button>
  );
}

type Conn = "plane" | "data" | "wifi" | "bt";

const connections: { key: Conn; icon: LucideIcon; color: string; label: string }[] = [
  { key: "plane", icon: Plane, color: "#ff9f0a", label: "Flugmodus" },
  { key: "data", icon: Signal, color: "#34c759", label: "Mobile Daten" },
  { key: "wifi", icon: Wifi, color: "#0a84ff", label: "WLAN" },
  { key: "bt", icon: Bluetooth, color: "#0a84ff", label: "Bluetooth" },
];

interface ControlCenterProps {
  label?: string;
  bg?: Wallpaper;
  blur?: number;
  opacity?: number;
  shine?: number;
}

export default function ControlCenter({
  label = "Mareas",
  bg = "aurora",
  blur = 20,
  opacity = 12,
  shine = 25,
}: ControlCenterProps) {
  const glass = { bg, blur, opacity, shine };
  const [conn, setConn] = useState<Record<Conn, boolean>>({ plane: false, data: true, wifi: true, bt: true });
  const [round, setRound] = useState({ torch: false, cam: false, calc: false });
  const [playing, setPlaying] = useState(true);

  return (
    <Stage {...glass}>
      <div className="grid w-[320px] grid-cols-[152px_152px] gap-4 max-sm:scale-90">
        <div
          onMouseMove={track}
          className="lg-glass lg-text grid h-[152px] grid-cols-2 place-items-center rounded-[30px] p-3"
        >
          {connections.map(({ key, icon: Icon, color, label }) => (
            <motion.button
              key={key}
              type="button"
              aria-label={label}
              aria-pressed={conn[key]}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setConn((s) => ({ ...s, [key]: !s[key] }))}
              className="relative z-[3] grid h-[54px] w-[54px] place-items-center rounded-full"
              animate={{ backgroundColor: conn[key] ? color : "rgba(255,255,255,0.18)" }}
            >
              <Icon className="h-[22px] w-[22px] text-white" strokeWidth={1.75} />
            </motion.button>
          ))}
        </div>

        <div onMouseMove={track} className="lg-glass lg-text flex h-[152px] flex-col rounded-[30px] p-4">
          <div className="relative z-[3] flex items-center gap-2.5">
            <motion.div
              animate={{ rotate: playing ? 360 : 0 }}
              transition={playing ? { duration: 6, repeat: Infinity, ease: "linear" } : spring}
              className="h-11 w-11 shrink-0 rounded-full"
              style={{
                background: "conic-gradient(from 0deg,#f43f5e,#8b5cf6,#06b6d4,#f43f5e)",
                boxShadow: "inset 0 0 0 14px rgba(0,0,0,.15)",
              }}
            />
            <div className="min-w-0">
              <p className="truncate text-[13px] font-semibold">{label}</p>
              <p className="text-[12px] opacity-60">Nova</p>
            </div>
          </div>
          <div className="relative z-[3] mt-auto flex h-5 items-end justify-center gap-[3px]">
            {Array.from({ length: 12 }).map((_, i) => (
              <motion.span
                key={i}
                className="w-[3px] rounded-full bg-current opacity-80"
                animate={{ height: playing ? [4, 18, 7, 14, 4] : 4 }}
                transition={
                  playing ? { duration: 0.8 + (i % 4) * 0.15, repeat: Infinity, ease: "easeInOut" } : spring
                }
              />
            ))}
          </div>
          <div className="relative z-[3] mt-2 flex items-center justify-center gap-5">
            <motion.button type="button" aria-label="Zurück" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipBack className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
            <motion.button
              type="button"
              aria-label={playing ? "Pausieren" : "Abspielen"}
              whileTap={{ scale: 0.95 }}
              transition={spring}
              onClick={() => setPlaying((p) => !p)}
            >
              {playing ? (
                <Pause className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              ) : (
                <Play className="h-6 w-6" fill="currentColor" strokeWidth={1.75} />
              )}
            </motion.button>
            <motion.button type="button" aria-label="Weiter" whileTap={{ scale: 0.95 }} transition={spring}>
              <SkipForward className="h-5 w-5" fill="currentColor" strokeWidth={1.75} />
            </motion.button>
          </div>
        </div>

        <div className="flex gap-2">
          <VSlider icon={Sun} init={0.7} />
          <VSlider icon={Volume2} init={0.45} />
        </div>

        <div className="grid grid-cols-2 place-items-center gap-2">
          <Round
            icon={Flashlight}
            label="Taschenlampe"
            on={round.torch}
            onClick={() => setRound((s) => ({ ...s, torch: !s.torch }))}
          />
          <Round
            icon={Camera}
            label="Kamera"
            on={round.cam}
            onClick={() => setRound((s) => ({ ...s, cam: !s.cam }))}
          />
          <Round
            icon={Calculator}
            label="Rechner"
            on={round.calc}
            color="#ff9f0a"
            onClick={() => setRound((s) => ({ ...s, calc: !s.calc }))}
          />
          <Round icon={Moon} label="Nicht stören" on={false} onClick={() => undefined} />
        </div>
      </div>
    </Stage>
  );
}

Prompt für KI

Füg ihn in ChatGPT, Claude oder Cursor ein und der Baustein wird mit diesen Einstellungen an dein Projekt angepasst, auch ohne React.

Mehr aus Liquid Glass

Wofür du ihn nutzen kannst

Dieses Kontrollzentrum im iOS-Stil für React ist ein fertiges Panel aus kleinen Bedienelementen: Verbindungs-Toggles, eine Karte mit dem laufenden Song, senkrechte Regler für Helligkeit und Lautstärke und runde Schnellzugriffe. Es passt in ein Smart-Home-Dashboard, die Schnelleinstellungen einer Kiosk-App oder ein Konzept im Portfolio.

Du musst nicht das ganze Raster übernehmen. Der senkrechte Regler allein ist ein schöner Lautstärke- oder Dimmer-Regler, und die runden Buttons funktionieren überall als Schnellaktionen. Tausch die Icons gegen das, was deine Nutzer am häufigsten schalten.