Mareas
Luna Vega
Glas-Musikplayer
Ein Player mit leuchtendem Cover, einer Fortschrittsleiste, die unter dem Finger breiter wird, und Albumfarben im Hintergrund.
Einstellungen
Code
import { useEffect, useState, type PointerEvent, type CSSProperties, type MouseEvent, type ReactNode } from "react";
import { motion } from "framer-motion";
import { Music2, Pause, Play, SkipBack, SkipForward, Volume2 } from "lucide-react";
type Wallpaper = "aurora" | "sunset" | "ocean" | "light";
const spring = { type: "spring" as const, stiffness: 400, damping: 30 };
const walls: Record<Wallpaper, { base: string; blobs: string[] }> = {
aurora: { base: "#0b0b1a", blobs: ["#5b21b6", "#2563eb", "#ec4899"] },
sunset: { base: "#1a0b14", blobs: ["#f97316", "#f43f5e", "#8b5cf6"] },
ocean: { base: "#031a1f", blobs: ["#06b6d4", "#3b82f6", "#10b981"] },
light: { base: "#f8fafc", blobs: ["#fed7aa", "#ddd6fe", "#bae6fd"] },
};
const blobPositions = [
["-10%", "-15%"],
["45%", "5%"],
["5%", "50%"],
];
const grain = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")";
const glassCss = `
.lg-font {
font-family: -apple-system, BlinkMacSystemFont, "SF Pro Display", "Inter", sans-serif;
-webkit-font-smoothing: antialiased;
}
.lg-glass {
position: relative;
overflow: hidden;
background: rgba(255, 255, 255, var(--lg-a, 0.12));
-webkit-backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
backdrop-filter: blur(var(--lg-blur, 20px)) saturate(180%);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.5),
inset 0 -1px 0 rgba(255, 255, 255, 0.1),
inset 0 0 20px rgba(255, 255, 255, 0.08),
0 8px 32px rgba(0, 0, 0, 0.18);
}
/* Borde de luz */
.lg-glass::before {
content: "";
position: absolute;
inset: 0;
z-index: 2;
padding: 1px;
border-radius: inherit;
pointer-events: none;
background: linear-gradient(135deg, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0.05) 40%, rgba(255, 255, 255, 0.05) 60%, rgba(255, 255, 255, 0.4));
mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0);
}
/* Reflejo que sigue al cursor (--x / --y los pone track()) */
.lg-glass::after {
content: "";
position: absolute;
inset: 0;
z-index: 1;
border-radius: inherit;
pointer-events: none;
opacity: var(--lg-hover, 0);
transition: opacity 0.3s;
background: radial-gradient(circle 140px at var(--x, 50%) var(--y, 0%), rgba(255, 255, 255, var(--lg-shine, 0.25)), transparent 70%);
}
.lg-glass:hover {
--lg-hover: 1;
}
.lg-text {
color: #fff;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.lg-light .lg-text {
color: #1d1d1f;
text-shadow: none;
}
@keyframes lg-drift {
0%, 100% { transform: translate(0, 0) scale(1); }
33% { transform: translate(8%, -6%) scale(1.12); }
66% { transform: translate(-6%, 7%) scale(0.94); }
}
`;
// Guarda la posición del cursor para el reflejo de .lg-glass::after
function track(e: MouseEvent<HTMLElement>) {
const r = e.currentTarget.getBoundingClientRect();
e.currentTarget.style.setProperty("--x", `${e.clientX - r.left}px`);
e.currentTarget.style.setProperty("--y", `${e.clientY - r.top}px`);
}
interface StageProps {
bg: Wallpaper;
blur: number;
opacity: number;
shine: number;
className?: string;
children: ReactNode;
}
// Fondo de degradado animado sobre el que se ve el cristal
function Stage({
bg,
blur,
opacity,
shine,
className = "relative h-[560px] w-full",
children,
}: StageProps) {
const light = bg === "light";
const wall = walls[bg] ?? walls.aurora;
const vars = {
"--lg-blur": `${blur}px`,
"--lg-a": light ? Math.min(0.6, opacity / 100 + 0.23) : opacity / 100,
"--lg-shine": shine / 100,
} as CSSProperties;
return (
<div
className={`lg-font overflow-hidden rounded-[22px] ${className} ${light ? "lg-light" : ""}`}
style={vars}
>
<style>{glassCss}</style>
<div className="absolute inset-0 overflow-hidden" style={{ background: wall.base }}>
<div className="absolute inset-0" style={{ filter: "blur(60px)" }}>
{wall.blobs.map((color, i) => (
<div
key={i}
className="absolute h-[75%] w-[75%] rounded-full"
style={{
left: blobPositions[i]?.[0],
top: blobPositions[i]?.[1],
background: `radial-gradient(circle, ${color} 0%, transparent 68%)`,
opacity: light ? 1 : 0.9,
animation: `lg-drift 20s ease-in-out ${-i * 6}s infinite`,
}}
/>
))}
</div>
<div
className="absolute inset-0"
style={{ backgroundImage: grain, opacity: 0.04, mixBlendMode: "overlay" }}
/>
</div>
<div className="relative grid h-full w-full grid-cols-[100%] place-items-center p-4">{children}</div>
</div>
);
}
const covers = [
{ t: "Mareas", a: "Luna Vega", c: ["#f43f5e", "#8b5cf6", "#f97316"] },
{ t: "Horizonte", a: "Norte", c: ["#06b6d4", "#3b82f6", "#10b981"] },
{ t: "Terciopelo", a: "Alba Ríos", c: ["#f59e0b", "#ec4899", "#7c3aed"] },
];
const DURATION = 214;
const fmt = (s: number) => `${Math.floor(s / 60)}:${String(Math.floor(s % 60)).padStart(2, "0")}`;
function seek(e: PointerEvent<HTMLDivElement>, set: (n: number) => void) {
const r = e.currentTarget.getBoundingClientRect();
set(Math.max(0, Math.min(1, (e.clientX - r.left) / r.width)));
}
interface MusicPlayerProps {
label?: string;
bg?: Wallpaper;
blur?: number;
opacity?: number;
shine?: number;
}
export default function MusicPlayer({
label = "Mareas",
bg = "aurora",
blur = 20,
opacity = 12,
shine = 25,
}: MusicPlayerProps) {
const glass = { bg, blur, opacity, shine };
const [index, setIndex] = useState(0);
const [play, setPlay] = useState(false);
const [progress, setProgress] = useState(0.32);
const [volume, setVolume] = useState(0.6);
const [grab, setGrab] = useState(false);
const cover = covers[index] ?? covers[0];
const c = cover ? cover.c : ["#fff", "#fff", "#fff"];
useEffect(() => {
if (!play) return;
const t = setInterval(() => setProgress((x) => (x >= 1 ? 0 : x + 0.004)), 250);
return () => clearInterval(t);
}, [play]);
return (
<Stage {...glass}>
{/* El fondo toma el color de la portada */}
<motion.div
className="pointer-events-none absolute inset-0"
animate={{
background: `radial-gradient(60% 60% at 50% 40%, ${c[0]}88, transparent 70%), radial-gradient(50% 50% at 80% 80%, ${c[1]}66, transparent 70%)`,
}}
transition={{ duration: 0.8 }}
/>
<div
onMouseMove={track}
className="lg-glass lg-text flex w-[340px] max-w-[calc(100vw-48px)] flex-col rounded-[34px] p-6"
style={{ height: 480 }}
>
<div className="relative z-[3] grid place-items-center">
<motion.div
animate={{ scale: play ? 1 : 0.88 }}
transition={spring}
className="relative aspect-square w-full overflow-hidden rounded-[22px]"
style={{ boxShadow: `0 20px 50px ${c[0]}80` }}
>
<motion.div
className="absolute -inset-1/2"
animate={{ rotate: 360 }}
transition={{ duration: 18, repeat: Infinity, ease: "linear" }}
style={{
background: `conic-gradient(from 0deg, ${c[0]}, ${c[1]}, ${c[2]}, ${c[0]})`,
filter: "blur(30px)",
}}
/>
<div className="absolute inset-0 grid place-items-center">
<Music2 className="h-14 w-14 text-white/70" strokeWidth={1.25} />
</div>
</motion.div>
</div>
<div className="relative z-[3] mt-5 flex items-end justify-between">
<div className="min-w-0">
<p className="truncate text-[20px] font-semibold tracking-[-0.01em]">
{index === 0 ? label : cover?.t}
</p>
<p className="text-[15px] opacity-65">{cover?.a}</p>
</div>
<div className="flex h-6 items-end gap-[3px]">
{[0, 1, 2, 3, 4].map((k) => (
<motion.span
key={k}
className="w-[3px] rounded-full bg-current"
animate={{ height: play ? [4, 20, 8, 16, 4] : 3, opacity: play ? 0.9 : 0.3 }}
transition={play ? { duration: 0.7 + k * 0.12, repeat: Infinity, ease: "easeInOut" } : spring}
/>
))}
</div>
</div>
<div className="relative z-[3] mt-4">
<div
className="flex h-5 cursor-pointer touch-none items-center"
onPointerEnter={() => setGrab(true)}
onPointerLeave={() => setGrab(false)}
onPointerDown={(e) => {
e.currentTarget.setPointerCapture(e.pointerId);
seek(e, setProgress);
}}
onPointerMove={(e) => {
if (e.buttons) seek(e, setProgress);
}}
>
<motion.div
animate={{ height: grab ? 10 : 5 }}
transition={spring}
className="w-full overflow-hidden rounded-full bg-white/25"
>
<div className="h-full bg-white/90" style={{ width: `${progress * 100}%` }} />
</motion.div>
</div>
<div className="flex justify-between text-[11px] tabular-nums opacity-60">
<span>{fmt(progress * DURATION)}</span>
<span>-{fmt((1 - progress) * DURATION)}</span>
</div>
</div>
<div className="relative z-[3] mt-2 flex items-center justify-center gap-10">
<motion.button
type="button"
aria-label="Zurück"
transition={spring}
whileTap={{ scale: 0.85 }}
onClick={() => {
setIndex((x) => (x + 2) % 3);
setProgress(0);
}}
>
<SkipBack className="h-7 w-7" fill="currentColor" strokeWidth={1.75} />
</motion.button>
<motion.button
type="button"
aria-label={play ? "Pausieren" : "Abspielen"}
transition={spring}
whileTap={{ scale: 0.85 }}
onClick={() => setPlay((x) => !x)}
>
{play ? (
<Pause className="h-10 w-10" fill="currentColor" strokeWidth={1.75} />
) : (
<Play className="h-10 w-10" fill="currentColor" strokeWidth={1.75} />
)}
</motion.button>
<motion.button
type="button"
aria-label="Weiter"
transition={spring}
whileTap={{ scale: 0.85 }}
onClick={() => {
setIndex((x) => (x + 1) % 3);
setProgress(0);
}}
>
<SkipForward className="h-7 w-7" fill="currentColor" strokeWidth={1.75} />
</motion.button>
</div>
<div className="relative z-[3] mt-auto flex items-center gap-3">
<Volume2 className="h-4 w-4 opacity-60" strokeWidth={1.75} />
<div
className="flex h-5 flex-1 cursor-pointer touch-none items-center"
onPointerDown={(e) => {
e.currentTarget.setPointerCapture(e.pointerId);
seek(e, setVolume);
}}
onPointerMove={(e) => {
if (e.buttons) seek(e, setVolume);
}}
>
<div className="h-[5px] w-full overflow-hidden rounded-full bg-white/25">
<div className="h-full bg-white/90" style={{ width: `${volume * 100}%` }} />
</div>
</div>
</div>
</div>
</Stage>
);
}
Prompt für KI
Füg ihn in ChatGPT, Claude oder Cursor ein und der Baustein wird mit diesen Einstellungen an dein Projekt angepasst, auch ohne React.
Mehr aus Liquid Glass
Wofür du ihn nutzen kannst
Diese Musikplayer-UI passt überall hin, wo jemand auf Play drückt: auf die Seite einer Band oder eines DJs, die Episodenseite eines Podcasts, in eine Meditations-App oder auf die Playlist einer Hochzeitsseite. Der Hintergrund übernimmt die Farben jedes Covers, und die Leiste wird beim Überfahren dicker.
Verbinde ihn mit einem echten Audio-Element, dann passen Zeit, Spulen und Lautstärke fast eins zu eins. Das Leuchten wirkt am schönsten mit bunten Covern. Bei dunklen Covern nimm die Unschärfe zurück, damit die Karte nicht trüb wird.